Tapping into the Speed Force

Card draw simulator
Odds: 0% – 0% more
Derived from
SOR Jango/Veers 0 0 0 1.0
Inspiration for
None yet.

BrianRaby 90

Dusting off this spicy noodle for a go at a local tournament. Keeping the old notes because they still apply. Only real additions are better guns, more action cheat, and better removal. My only worry is if the health total (even if I get the shields) is enough to last more than 3 rounds. I will give a full report after.

This is a deck that I just went 5-0 with at a local tournament. I think that there were 22 players total.

Some key notes: This list is very low health but very, very fast. You should be claiming the battlefield more often than not but keep in mind that Carbon-freezing Chamber - Bespin should rarely be your first choice. You WANT those sweet shields. I would only choose Carbon-freezing Chamber - Bespin if your opponent has Emperor's Throne Room - Death Star II, Starship Graveyard - Jakku, or they are playing mill. Exceptions do exist but they are a meta call. In the final round of my event I won the roll against 3x Death Trooper and chose Carbon-freezing Chamber - Bespin to try and lessen the benefit of Training. It was a great call and contributed to my win.

Card Highlights: There are a few ambush card chains that can have you slinging 8+ damage a turn before your opponent can react. Unpredictable, Bait and Switch, Swiftness followed by Aim. The hard truth is that the deck has many modified ranged sides and these cards are included to help make sure you are landing haymakers.

The real sweet spot is to play a weapon on the first couple of turns making sure to put the redeploy ones on your opponents main target. Save the events for mid game when you can control both you and your opponents dice to maximum benefit. (Except against Palpatine - Galactic Emperor Where you want to stick, move, and claim before you get KOed.

Salvage Stand is a truly amazing card in this deck because you have a high chance of hitting resource sides and it slows your opponent WAY down. They won't be playing Endless Ranks, Crime Lord, or Rise Again without finding another way to get those coins.

The last and most important point is to make sure that if it is at all possible Veers dice are in your pool before your opponent gets an action. This helps to get their resources with Salvage Stand before they can upgrade/mitigate and also allows you to have all of your dice in the pool once the activate their first character so you can go HAM directly afterwards. Its very common to end every turn with no cards in hand due to aggressively rerolling with anything you can't immediately use. You are still too fast for mill and control and can out dps the other aggro decks.

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