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|Ezra is Not a Clone! (3rd Place 18 Player SC)||2||1||0||1.0|
This is the optimized version of the deck I used to win the Atomic Empire Store Championship on 7/15/2018. The actual version I played was -1 ARC-170 Starfighter-1 Resistance Crait Speeder + 1 Rex's Blaster Pistol +1 Fang Fighter because I was missing those cards.
This deck was created by the Destiny Council and a more detailed writeup about the deck can be found here: https://destinycouncil.com/2018/07/10/drivers-ed-way-of-the-force-deck-idea/ .
Once Rex was spoiled I knew I wanted to build a deck around him. I've tried multiple versions of the deck before landing on this one, and I think it has a real chance to be a top deck going forward. The major concern for this deck (and a lot of decks right now) is the presence of Kylo Ren - Tormented One in the format.
Anyways here is what I recall about the tournament:
I was not expecting to sit down across from Mace round 1. Mace hung in there for a while, long enough to be equiped with a Master of the Council . However back to back turns of Defensive Position was all I needed to lock down the game.
This was my closest match of the tournament. I knew going in just how quickly this pairing can mill your deck,so I focused on getting as many vehicles out as possible. In the end it came down to needing 2 damage out of about 4 Vehicles with only 1 Card in hand and none remaining in deck, and I got there. It was very fortunate for me that he didn't draw either of his Second Chance during the game.
The dreaded Rex mirror match. His deck was focused a lot more on burst damage and speed, while mine was focused on getting a ton of dice on the table for the long game. Since I knew his deck was faster than mine, I waited for him to roll out his Rex first every turn before I rolled out mine to gain the Battlefield advantage. I managed to take out Maz, but not before he used Easy Pickings twice for some blowout turns. Eventually a turn where I activated Rex, and used 2 Dug in was enough to turn the tide in my favor and my vehicles took it from there.
Round 4 - eCount Dooku - Darth Tyranus / Jabba the Hutt - Renowned Gangster (W) - Writeup can be found here: http://swdestinydb.com/decklist/view/21918/2nd14playersc-jabbaedooku-1.0
This game started really strong for me with a double Rally Aid opening. I started off by going for Dooku, because his consistent damage is a problem if the game goes on long enough. However, there was a moment where Jabba was loaded up with 2 Sith Holocron and some indirect damage already so I decided to change targets. I managed to find just enough damage to kill Jabba that turn, and my Vehicles overwhelmed Dooku after that.
The deck is really strong, Ezra's Power Action is very useful in finding that extra Vehicle or Blaster you need for the turn, and if you win the roll and are able to use Weapons Factory Alpha - Cymoon 1 it's tough to lose. Shoutout to the Destiny Council for an awesome deck.