Sabine Dines Alone

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Sabine Dines Alone 0 0 0 2.0

Phoof 375

Goal is to survive a couple of turns using 3-cost Removal for cheap while building up to critical mass with X-8s and DL-44s. Once you're sitting on a 5-die Sabine, use Swiftness and Never Tell Me The Odds to start one-shotting characters without a response - Sabine an Ambush weapon to activate, hit Swiftness, hit Never Tell Me The Odds, their guy hits the ground.

6 comments

Tajerik Ri 30

Would you consider Infamous over Swiftness?

Phoof 375

I won't consider it, I'm making the change immediately - it's probably strictly better! Good call, thank you!

Razelll 244

You can also use Running Interference. Activate Sabin with an ambush upgrade. Play Never Tell Me The Odds with your ambush action. Then Running Interference so they can't play a card.

You could also try Shootout so that after they activate, you roll out Sabine play Shootout with ambush from Infamous then kill their character that they turned their dice to damage with. Just some suggestions

Phoof 375

I feel like going the Ambush route is more consistent, since RI is one-use now. Infamous is also a (slightly) tougher Vandalize target.

Shootout just feels like a worse Never Tell Me the Odds. If NTMtO didn't exist, it would work, but I see no reason to run it when NTMtO is around.

Shootout COULD be used to lower damage potential - turning 3's to 1's, or turning everything to modifiers, and could make for a snazzy Infamous/Shootout/In The Crosshairs play, but I think that's stretching.

futantshadow 15

running interference is still worth it; more chances to draw into gg

Erikk 1

Six guns isn't enough. Why no Holdout Blasters?