Palp and pals

Card draw simulator
Odds: 0% – 0% more
Derived from
Palp and pals 8 4 7 2.0
Inspiration for
Palp and Commando 0 0 0 4.0

mikefield 56

**Version 3. Palpatine - Darth Sidious ability is rad when I get it, but rarely are there 3 different damage sides... Also needs more free control. The 3 cost upgrades are really hard to play on him. Think I need more cheap control so I can make more use of his abilities and opponent's dice.

Mandalorian Super Commando ability is alright but I'm not getting it every turn. Sucks I can't include DH-17 Blaster Pistol**

Palp has the ability to get nasty, expensive events out at a discount. Mandalorian Super Commando deals 1x direct damage once per turn when you upgrade him.

Took out the 3 cost blue upgrades Force Push and Force Throw.

Left the pea shooters aka Hunting Rifles in because they are cheap and help with the three damage hunt as well as Super Commando ability.

Not sure if the other blasters are worth being in there given that I have the free upgrades Plastoid Armor and Quickdraw Holster in there. In fact they're cut - let's find some more free or one cost.

Added Crystal Ball because it's cheap and refocus would be lovely.

Cost curve is looking way more healthy now! I wonder if I'll actually end up with spare resources....

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