Card draw simulator |
---|
Odds:
0% –
0%
more
|
Derived from |
---|
None. Self-made deck here. |
Inspiration for |
---|
None yet. |
IzzyDave 51
I built this deck the night before my Store's SC. I had an idea of how I wanted it to run and I went with it. 17 Players, went 4-1 and undefeated in top cut.
Round 1 vs Jabba2/Mother - WIN I hard mulliganed for Force Speed and fast Hands so that he wouldn't be able to holocron into the force throw and remove my Cassian dice. I ended up getting a Force Speed, 2 Fast Hands and Force Heal in my opening hand and I managed to stay alive thanks to Force Heal. the funny thing is, the player I faced is a longtime mill player and we were all shocked when he showed up with non-mill today. Great player, and glad i could face him.
Round 2 vs Rose/Wedge/HG - WIN I hard mulliganed for Force Meditation in order to get vehicles in his discard so I could Flames of the Past the vehicles he managed to play. I faved him in a GQ in which he played OTK very well, but this time i managed to get inportant cards out of his deck/hand and won it.
Round 3 vs Plo/Padawans - WIN I played against a local who I never managed to beat with the deck I planned on running (Cad/Snoke). This time I was able to get upgrades into his discard pile which I then used to remove other upgrades like Vibroknife. that allowed me to play force illusion and stay alive.
Round 4 vs Thrawn/Snoke - WIN This matchup was extremely close. I made a mistake not playing Flames of the Past on his Chancecube which then allowed him to stay in the fame. In the end he made a mistake by claiming which, unfortunately for him, let me discard to to reroll both my Cassian Andor - Rebellion Operative dice 3 times to get the 1 discard side I nedded to mill his only card in his hand. I would have allowed him to take back his claim and instead pass had it not been for the fact that I had already milled the top 2 cards of my deck which couldnt be taken back since he had seen the 2 cards. He's also a local, so I'll be rubbing it in when I get the chance lol!
Round 5 Leia/Yoda - LOSS The reason I lost this matchup was because he was able to play both force speeds in the first round. Meanwhile I didn't see any of mine until the very end when they were of no use anymore. Being ahead of the game allowrd him to keep cycling Suppressive Fire with Docking Bay - Finalizer in the end he milled me out, I counted his deck and he had 6 cards left and 2 in his hand. had it not been for supressive fire and the 2 force speeds i believe i could have won this one. Either way, I played against a good mill and control player.
I finished Swiss in 1st place 2nd Leia/Yoda 3rd Ezra/Yoda/RP +LTP 4th Plo/Padawans
Top 4 vs Plo/Padawans I played my round 3 opponent. I cant't say much about this matchup since both games pretty much went the same as the round 3 matchup. He also managed to roll poorly which allowed me to stay ahead of the actions and claim. Went 2-0
Top 2 vs Ezra/Yoda/RP+LTP - WIN going into this match up I know I needed to be fast for 2 reasons: 1) The longer it went, the worse Long-Term Planlooked for me and 2) I needed to mill his vehicles so I could have options for Flames of the Past u fortunately both Fast Hands and 1 Force Speed ended up in the last 5 cards of my deck. I still managed to barely win the 1st matchup. In the 2nd match, I got 2 Scruffy Looking Nerf-Herder and 2 Friends in Low Places in my opening hand, which I used to discard the only 2 mitigation cards and 2 vehicles in his hand. I then discarded the last card and 3 more from his deck. I awlays made sure to mitigate Yoda's dice to prevent focusing and keep 1 resource before going into the next round to allow me to play Hyperspace Jump, which I did. 2-0
Overall I'm happy with the deck, although i may drop the 2nd Maz's Goggles, Clandestine Operation, and a Force Heal to play a 2nd Hyperspace Jump, and either 2 or 1 each of Rebel and Vandalize
12 comments |
---|
|
I also have Dex's Diner as an auto include. Did you consider this for the deck? |
|
I'm curious as to what kind of use you get out of flames of the past. I'm all in on mill right now but have never really thought of including it. Seems a little too situational and 2-cost is not appealing when there are 2-cost events that I would rather use. |
|
|
Follow up question to the Dex Diner. Did you consider Lone Operative for resolving as a special along with some cheeky discard on there. Do you think you would have had enough resources for it over Force Heal? |
|
|
|
|
Built this today and tried it out against 4 different people: 1 Loss - Dooku2/Talzian - I lost bad, my opponent insta-killed yoda top of round 2 and cassian wasn't far behind. 2 Win- Luke3/Rey2 - Neither of my characters died. Had both force illusions and both second chances out, then just took my time. 3 Win- Solo Sabine - Got down to 3 cards left in my hand, was able to outlast Sabine's wrath and I took her down. 4 Win- Dooku2/? - no contest, took this combo down pretty easily in a few rounds. Pretty impressive build! I like it a lot! |
Hi, congratulations on the win, very interested in your deck and I think most choices will be consistent across all decks for this pairing. I do have a few questions if you would indulge me.
I don’t own any Force Speeds and wondered how useful/important you found it as you stated you hard mulliganed for it a few times. Was it just to make sure you Claim and roll out first?