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Derived from | ||||
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NJ Boonton Regional Top 8 6-1 in swiss | 11 | 8 | 3 | 1.0 |
Inspiration for | ||||
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Kalikori Vehicles (Seattle 18-Participant SC Winner, 7-0) | 12 | 6 | 11 | 1.0 |
Hera Vehicles | 1 | 2 | 0 | 1.0 |
rmohler 591
- R1 - L - eYoda/Cassian/Anakin_WotF
- R2 - W - eLuke_WotF/eRey_2PS
- R3 - W - eLuke_WotF/eYoda
- R4 - W - eKylo_2PS/ePryce
- R5 - W - eKylo_2PS/ePryce
- R6 - W - eCassian/eYoda/Profitable_Connections
- R7 - W - eCassian/eYoda/Profitable_Connections
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R8 - L - eCassian/eYoda/Profitable_Connections
- Top 32 - 2-0 - eThrawn/eSnoke
- Top 16 - 2-0 - eCassian/eYoda/Profitable_Connections
- Top 8 - 0-2 - eYoda/Cassian/Anakin_WotF
13 comments |
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The hero we deserve. |
I really like the interaction between Hera and Quadjumper. Free Y-wings must be fun. Congratulations on top 8 with a deck that probably no one else was running. |
@rmohler ... would you be interested in doing a write-up for the YOUR destiny website? Please contact us at yourdestinypodcast@gmail.com or pm us :D And congrats! |
Finally someone else playing this! I've been rocking what I called the YoMazHerati for a while now. The new Way of the Force vehicles are potentially very useful in it, especially the N-1 Starfighter and the Hailfire given Hera's ability. Our decks differ primarily in that I don't have a second Yoda so I use a second Hera die just to pump out more vehicles, and also in that the majority of my non-support die are there to reactivate supports. I use Maz's Goggles as the only upgrade (besides chance cube) because the focus die sides on Maz and her goggles can be clutch with her activation. Do you find that people go after one of the characters far more often than the other? |
Here is more or less my most recent build of it, btw. |
Ive always been curious about Hera, but never really used her. Would resolving her special into a U wing, then playing recycle to discard the U wing for 5 resources be a valid play? Seems like it'd be easy to pull off with Yoda. |
`@whataboutb0b' not only could you do that you could also pull it out of the discard if you were playing docking bay instead of weapons factory alpha. Hera'ing out a vehicle, resolving its die, recycling it and then claiming the battlefield to bring it out for the rest of the game is the ideal move, at least as I play it. |
If I have 2 U-Wings, 2 Pirate Speeder Tanks, and 2 Recycle in my deck, the chance of getting at least one Recycle and one 5-cost vehicle in the same draw of 5 cards is 14.7%. In my current deck, I only run 1 U-wing, reducing the chance to 4.4% (I don't want to destroy the Hailfire Droid Tanks - they do too much damage to discard!) The chance of drawing at least one recycle without a 5-cost vehicle would be 26.7% for a hand of 5 cards, which would mean I'm missing out on playing other great options like Hidden Motive, T-47 Airspeeder, or Chance Cube. This is all assuming you can resolve a Hera 100% of the time - which your opponent might not let you do if they've caught on to your strategy. For generating resources, I really like Chance Cube - but you want to be as sure as you can about getting money from it before paying. Playing the chance cube on Maz will increase your odds of dodging your opponent's removal - even guaranteeing 3 resources if you already have a focus or side-changing in your pool. |
I'm about to acquire a second Yoda die, so I'll be able to try out my build in what I imagine will be its optimal state. For what it's worth, I'm usually able to resolve the Hera special at least 75% of the time, and on turns where I get a Hit and Run or Partnership and happen to have Maz's Goggles on her, it's almost guaranteed. (side note, if you've got a Maz's Goggles, I highly highly recommend them in this build. The two focus off a Maz activation is bonkers and rolling in the special is almost as good.) The reason I run the Recycle build is multifold, but mainly because Hera is the big target. She's often dead round 2 or 3 if I'm playing a serious aggro deck, and if that happens the Recycle play becomes a backup plan to get a big vehicle out in her stead. I'm excited to see how a second Yoda die changes that, taking heat off of Hera and making everything a little more consistent. I like your deck especially because you've gone all in with the mitigation suite, and I do find myself at times wishing I had mitigation in hand rather than an excess of vehicles. But the premise my deck is predicated upon is almost entirely offensive and swarming, and meant to be surprisingly fast for a vehicle build. How often do you find yourself actually able to pull off the Quadjumper via Hera move? I've never had a quadjumper but as you can see I tried replicating it with the Docking Bay / Recycle combo. |
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What was tricky was deciding what to cut... I played every card in your list and they all have distinct functions. I ended up dropping one Pinned Down and one Caution. Into The Garbage Chute was dubious for me, since each character's die has potential to be valuable, but I think that a one-of (along with a one-of Easy Pickings) worked just right, especially if I didn't have a vehicle to play off of Hera Syndulla - Phoenix Leader when I really needed to exhaust someone for Into The Garbage Chute. |
Congratulations man! Great to see someone taking Hera to the top cut!