Guns N' Roses

Card draw simulator
Odds: 0% – 0% more
Derived from
Guns N' Roses 9 5 8 1.0
Inspiration for
None yet.

Strog 885

New version is now online.

After today's tests :

HKW-290 were removed because it sucks if you draw it when Rose is dead. Strike team removed too.

Hailfire droid tank + podracer were added for wombo combo.

Battlefield was changed because you never claim when you have 6 vehicules on the board.

Partnership was added from the first game tested and is approved because you can do so much surprise damage combined with a well-ramped Long term plan.

Other changes in the events aswell.

Last difficulty with the deck was consistency. I had really bad rolls many times and nothing to fix it. That's why Maz googles are currently in (and can be overwrite by Second chance). Still thinking about C3-PO too.

I will keep on working this list as the show must go on.

4 comments

Chi3f1n6 21

First off, I love the deck name 10/10. It sounds like you're learning a lot about the way of the vehicles. Vehicles were the first decks I used competitively so I've had a lot of experience with them both villain and hero.

Your analysis of HWK is spot on. Podracer has been seeing more use lately, I think you're correct about including that. Running Weapons Factory is an auto-include, I'm glad you figured that out. Partnership is amazing with big vehicles like Hailfire, ARC, and even Falcon.

Some things to consider: Maybe 2 Chutes? Depends on how many damage decks you see in your meta. Also Truce isn't exactly the best since it gives your opponent money, you could maybe consider Logistics instead since you can hit resources pretty consistently with the 'Guns.

Fresck 240

Hey, thanks for the comments! I'm Strog's sparring partner :)

2 Chutes are indeed depending on the meta, so agreed on the possibility to add the second one, maybe crash landing, depending on how you feel concerning the ressource. (we decided to stay on 1 since I mainly play annoying decks as hondo yoda or luke yoda with very little dmg sides, we even considered playing more entangle since not depending on symbols)

For truce, we tested it, and truce is a 100% better, because never underestimate the power of the ambush. It helps surprisingly to resolve the dmg of a hired gun on the spot, without needing anything, no die, no condition. The ressource given to the opponent being less and less important round after round, if it can kill now a character, or being able to put down a falcon turn 1, it's worth a lot more than 1 ressource given to the opponent. I can only take for example each time he played truce, I was never really happy of it ^^

Chi3f1n6 21

Ah, I forgot the Truce/Hired Gun interaction. Hailfire and Falcon have pay sides as well to combine with LTP for big swings. I see what you're doing now ;)

Strog 885

Hey man thanks for the feedback.

As mentionned Truce made me do incredible move and it is always valuable. Cocerning Garbage chute I don't want to paly 2 as our meta is composed of everthing and i prefer controls that are always playable.

At the moment I did replace Maz googles by C3P0 and it seems worth it, still needs more testing.