The Pryce of Valure (Hover Tank Deck)

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
The Pryce of Valure (Hover Tank Deck) 13 10 7 2.0

Dice of Failure 822

One thing about me: I'm allergic to non-trilogy decks. It was rough for me to put Deploy Squadron and Weapons Factory Alpha - Cymoon 1 in my TIE Fighter deck, even though they're clearly exceptional options.

Another thing about me: Everyone has been losing their minds over Umbaran Hover Tank, and I just don't know why. It effectively has three misses, and it's two damage sides are on-par or worse than comparable 3-cost vehicles. And yeah, the special side is nice, but how do you consistently get it to go off without running Snoke-Thrawn (lame) or discarding your entire hand every turn (bad)? Is Umbaran tank bad? Of course not. Is it the must-have, trade-my-eVader-for that everyone thinks it is? I'm not convinced.

So, I set out to make a deck where it's good, and will remain good after Thrawn rotates out, and one way to get consistency I found is to use Arihnda Pryce - Unscrupulous Governor. Special chaining to the Umbaran every turn is great, and I do mean every turn because this deck uses Armored Reinforcement to play the hover tank round one, and let the V-1 Thermal Detonator spam begin!

I also like a few good combos that this deck has in store, namely revolving around Transfer, something I think was made for this deck.

Use Firespray-31's PA to play a mod for free. Use it, then use Transfer to move it over to the Hover Tank to maximize the effect.

Or even better: use a mod die, then use transfer to move the mod to General Grievous' Wheel Bike, use the mod die again, then pay a resource to ready the Wheel Bike and use the mod die for a third time in one turn, for minimal resources.

This will be yet another attempt at trying T-16 Skyhopper, but I think tutoring for Mods and then Transferring them is a good call. I won't know until I get into the meat of testing, though.

I like Hasty Exit, because playing a vehicle will let me take control of the battlefield with Landing Dock - Scipio, so I'll probably have more consistency there, and Doubt along with Improvised Defense should give me the removal I need. Testing Procedure should reliably get me an extra resource, along with Well-Connected. I like Barrel Roll in this deck given how mod-focused this deck is.

Finally, I have one Commence Primary Ignition, whose cost is high, but not exactly prohibitive. I'll just have to get it at the right time, say round 3 after I have a mod or two on my Umbaran Tank. Could be room for a second one, depending on how well it does.

Let me know what you think!

2 comments

lij_xo 252

I like this deck! It seems to me it could really go nuts with a Shadow Caster, maybe instead of General Grievous' Wheel Bike. The biggest issue seems to be the low health. I think you could use some more removal and don't think running 2x Tobias Beckett's Rifle is a good call. I'd take that down to one or even none in favor of something like Entangle.

Dice of Failure 822

Yeah, I tested this deck a fair bit, and I'm ready to remove a lot of fat from the equation. Essentially, I've been getting out the Hover Tank and abusing it's special, and then I have like 20 cards that are discard fodder. So I'm already working on a V2.0. Standby