|Card draw simulator|
Odds: 0% – 0% more
|None. Self-made deck here.|
Earth Force One 134
Strategy is simple and consistent. This deck is super aggro and admittedly a glass cannon. However, my opponents, including those with tier one Vader deck lists were not ready to face this kind of aggression. On the first turn, great draw and rolls can put out up to 24 damage. A typical first turn puts out 8 to 10 damage and sets up a devastating turn 2.
Opponent has no good choices regarding who to target first as either Boba or Ree can multiply the Caster die via special/reset. Most chose to drop Boba first and Ree brought home victories with her power action. TLT protects caster die and Systems Gauge is good dice control. Once set up turn 2, this deck can discard to reroll liberally to get a high Caster die with Boba specials. Most games end turn 2 or 3. The close game vs mill, won by damage on the turn I was milled (turn 4 I believe as the mill slowed this deck down).
Turn by turn general strategy:
1st turn: Mulligan to have a few bonus resources, Ree rolling for resources, Boba rolling for specials, play Shadow Caster, use a sudden impact and/or resolve Boba specials on the Caster die. Get 1st mod on Caster.
2nd Turn: Get 2nd and 3rd mods onto Caster. Get Caster onto a high side and get Boba onto special sides. Pitch to reroll liberally in this deck here on out.
3rd Turn and beyond. If opponent survives this long, it is because they had enough dice control to slow you down. They might have dropped Boba or Ree by this point. But it wont matter. If they took down Boba, spend 2 resources with Ree's power action for a Caster reset. If they took down Ree, keep getting onto Boba special side to multiply the Caster die.