Fun with the Falcon

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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Child of Ilúvatar 20

Been having a lot of fun with this guy. It plays a little slower, very control-based, but when it works correctly you can activate the Millennium Falcon three or possibly more times a round.

For your opening hand, mulligan hard for either the Falcon or Shadow Caster, preferably the former. I like keeping at least one mitigation card, usually Into The Garbage Chute or Decoy. Roll in Lando first, try to get his mega resource side. The first turn is all about amassing resources and mitigation. Gotta get that falcon out.

For the first falcon activation I like focusing to the 3 resource side rather than going for damage directly. Gives options later for control and the N-1 Starfighter and re-activations and the like.

Bonus of using the N-1 is if your opponent is playing vehicles. That special is nuts--you're putting all that energy into a Shadow Caster? Let's discard it.

I don't like triggering the Rebel Engineer ability unless I have one of my big ships in my hand. The risk of it going to the bottom of my deck isn't worth it.

Decoy is one of my favorite cards. Put it on L3-37 - Droid Revolutionary. As soon as you can get any vehicle on the board you want her to be defeated. She's faster as a mod and if you can time it right you get a free falcon activation. Blaze of Glory is great too--you can over-assign damage to either L3 or the rebel and shut down a bunch of stuff.

Inflame is an odd one, but I'm liking it more and more. Works great with Into The Garbage Shute, Easy Pickings, Blaze of Glory...all that fun stuff. Worst case scenario you can turn a die to a modifier side or a non-special side. I'm ok with that.

In this deck I think Impulsive works best on a focus die. You can roll garbage on one of your vehicles and then boom max damage.

Landing Dock - Scipio is not necessarily the best battlefield, but at this point in the meta i'm more concerned about denying opponents access to Theed Royal Palace - Naboo than having something super useful for myself, hence Taking Ground. Worst case scenario your opponent has the battlefield and makes you reroll one die after you fix it. No big deal.

3 comments

prettykooltimes 2

I play against this deck almost daily, and it is INSANELY annoying to mitigate against. My only concern is the battlefield needing a boost to make this deck better.

Something left out of the write-up is the beauty of the Escape Craft/Falcon being able to reroll a billion times, but I believe that is common knowledge.

Echo7 328

Nice deck. The only thing I'm not sure about is you saying that you don't trigger Rebel Engineer if you're not holding a big ship.

A given card is no more likely to be in the top 4 or the bottom 4, or middle 4 of your deck, and by using the Rebel Engineer's ability, you get a bonus draw and learn something about where the cards in your deck are to allow you to plan ahead better - you're just as likely to get yourself 4 cards closer to what you want than to drop it to the bottom.

Sure, it'd be annoying to know that a big ship was at the bottom of the deck, but using the ability doesn't make it any more or less likely you'll draw it (unless you pull a mod without a single vehicle in play or don't want to play it and are reticent to discard it, denying you 1 extra card drawn in the upkeep phase)

Child of Ilúvatar 20

@rogue6548 That'a a fair point. I guess it's just my personal preference. I've been burned too many times by triggering the rebel and then seeing my Falcon go to the bottom of the deck. I'd be interested to try a couple games where I always trigger the Engineer and see how that performs against selective triggering.