Card draw simulator |
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Derived from |
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None. Self-made deck here. |
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None yet. |
Miket1100 430
Pretty simple and straight forward. Save those Free-For-All's for a nice surprise towards the end of your games. It's a nice closer.
You'll almost always want to roll out DJ first. You don't want to waste a perfect Talzin roll without being able to tune other die of your own.
I've also ran a version of this with 1x Free Fall and 2x Force Jump. Mileage may vary. The jumps are good if your opponent targets DJ first and leaves Talzin unscathed. You can use Talzins ability to turn into their specials if you want to play conservatively towards the late game with just her hanging out there.
7 comments |
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I would try to sneak a Déjà Vu in there. would be great with some of those cheaper removal cards to double impact. also is disgusting with your three Witch Magick - if everything went well that's 18 damage removed. |
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I love it but that is a lot of blue. Cards like undermine are awesome, but, with 3 streetwise you find yourself sitting on all these events you cant play. The streetwise end up costing one and just sitting there. That's 17 total cards out of 40 which get no value from SW, leaving 13 cards that do. If you just played the card instead of pay the one for SW and then play the card... it comes to 10 total cards that might see value if you are able to play them all (which you aren't) and have multiple SW in play (which you many times won't. Sounds like I'm doing a big poopy on the deck - I love it and have it built... I just was so frustrated by it and I'm running out of yellow events that make SW worth it. What has been your experience? |
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What are your thoughts on Burst Of Lightning?? 3 cost, 3 shield removal, 3 dice removal, 3 indirect from DJ...I've been liking it.