Card draw simulator |
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None. Self-made deck here. |
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Master Qui-Gon | 3 | 2 | 4 | 1.0 |
KyloSpren 204
This was a deck we actually had ready to go weeks ago and the day we were going to share it the Hero Palp version with Mace and Satine was posted by the ever talented Magnuson brothers. Then today I saw a variant of this pairing floating around and wanted to weigh in on why we feel the Dice of Failure team struck on a really fun deck Combo here. Credit to my teammate James for recognizing Bandolier for the combo accelerator it is. I had the idea to bring a bunch of cheap equipment dice to the table so that Qui-Gon Jinn - Ataru Master would be able to get big returns on lots of cheap dice.
The MVP cards of this deck are Defensive Teaching, Fatal Blow (Obvs), and in an unexpected turn of events Pillio Star Compass which has built in focus on other dice. If you find the +1 and focus another dice to 1 then get shields and resolve the 2 dice for 4 money. Huge gains mean I don't need to worry about things like It Binds All Things or other money making cards.
I don't find I claim 1st often, but the Comm Tower - Scarif on turn 1 can be really good. Because I only play 3 non-equipment upgrades, I can use every upgrade in my deck. I really want to maximize by ramp potential, so I need the find the Custom Bandolier and then start spending the money I am making to get dice out. This will turn on Bacta Therapy and push the ceiling on Fatal Blow to staggering possibilities. To accomplish all this, I use the Jedi Holocron or Renewed Purpose to dive further and faster into my deck. I was dumb and forgot about renewed purpose, instead using Strong Intuition.
The removal suite is smaller, but I find I need it less because of all the soak I can do. I have eaten back to back 11 damage swings from phasma only to bacta, get 5 shields back, and fatal blow for lethal the following turn.
I would love to hear what people would do to improve it. As blue hero is in a rough spot, I don't see this being tier 1, but I think its very fun to play and can upset lots of decks that don't know how to deal with it.
As we always say at Dice of Failure, "Roll better than us."
25 comments |
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I would replace these cards : Jedi Holocron, Pillio Star Compass, Defensive Teaching, Renewed Purpose, Custom Bandolier, Republic Jedi Armor with these cards : It Binds All Things, Treasured Lightsaber, Beguile, Pacify, Force Wave, Heirloom Lightsaber. With these changes, I think the deck will be more aggressive and the removal suite will be better. |
Its a fun deck, I played my own variant at a GQ (went 3-3, so it could use some tweaking). I would consider adding, Safeguard for value play as you run Defensive Teaching. Maybe swap Mace Windu's Lightsaber for Obi-Wan Kenobi's Lightsaber. Maybe Impulsive or Scruffy Looking Nerf-Herder to combat removal (Qui-Gon Jinn - Defiant Jedi Masters dice are very valuable. |
Also Decoy on Satine to protect Qui-Gon Jinn - Defiant Jedi Masters and anti Snoke - Supreme Leader tech :) |
Good thoughts
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Sorry but I don't get why you put jedi holocron since there is no ability in the deck |
Great question |
I never thought of Jedi Holocron to pure draw cards! Great idea and great synergy with Pillo! My only thought would be, maybe switching out the 3 weapons you have (very smart to only have 3, so you can play everything you can afford!) with 3 weapons with redeploy, so that Satine can close the game. Fatal Blow and Bacta can work just as well on her (her 2 ind against 1 character is just as nasty). When you find the second Bandolier, you can put it on Satine and if/when they take down Qui-Gon, now they have a nasty Satine looking at them. It is how I play the Mega Mace (Hero Palp), but it has BtL to do that naturally. |
Also, Heightened Awareness is a brutal card with Qui-Gon. Instigate to roll out, Heightened Awareness to shield up if you are not already and then deal huge damage. |
Edit: just saw you had it in there, oops!! |
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I also found that Deathwatch Hideout was a great BF for the money and also putting the strong cards like Impulsive (amazing for setting up Fatal Blow or helping with those modified damage sides) or Bacta Therapy/Fatal Blow on the bottom on your deck to possibly be used again in the late game when you will really need them to close. |
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I just love killing off 10-11 undamaged characters in 1 hit. It's so satisfying and unexpected for the opponent. |
I gave QGJ2 Satine a fair crack of the whip but it just falls over too much. QGJs defensive nature can work against him more often than not without an aggressive support character. I found all too often QGJ just simply missing with his character die or my opponent would simply mitigate QGJ die and that would almost time walk me for the round. In saying that Mando Braces and Star Compass are super underrated in this deck. With 3 shields, these 1 costers are simply above the curve. Our team agreed on needing x2 QGJ lightsaber as we found the draw very important. We also felt Jedi Armor underperformed. A 1/1 split of Defensive Teaching and Honed Skills was a nice balance also. I think if this deck was around during the Aphra Snoke BD meta, it would've crushed but with all the direct damage that snoke is pushing out at the moment, its tier 2 at best sadly. If aayla gets dropped to 9/12 i will be abusing qgj aayla in some obscene ways though. /Destiny: Downunder |
Round 1 is very important for your opponent, because if they allow you to ramp and shield up and you are able to find QG's LS and maybe even Soresue Mastery, the game is very difficult for them. |
I also cannot overstate how important Scruffy Looking Nerf-Herder is for this deck. Remove their strongest mitigation, see what other mitigation they may have and work around those conditions the best that you can and swing the damage race. |
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Deck is sweet