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|Snoke's Advanced Trooper Training Program||28||24||13||1.0|
|Snoke's Advanced Trooper Training Program [New]||2||1||0||1.0|
|Meta Snoke Troopers||0||0||0||1.0|
The Advanced Training Program continues...
Snoke - Supreme Leader with Advanced Training and some Troopers has easily been my favorite team combo from the Convergence block since it released. Recently, a new RRG went up that detailed some changes to Snoke around his Power Action. No longer will Snoke - Supreme Leader be able to generate tons of Resources (), as he is now only able to +2 a character dice showing Damage ( / / ). Additionally, Snoke - Supreme Leader has had his point cost reduced back down to his original printed cost of 11/13. Prior to this point change, I ran the deck using FOST x2.
For the most part, these changes are totally fine for this deck. You will definitely lose speed around getting the supports out, but I think with the awesome 0 cost Mitigation suite this deck can run, you will still be able generate enough to get out the bigger supports like Megablaster Troopers and Vader's Fist. To assist with that you, I made sure to fit in Logistics.
The change on Snoke - Supreme Leader's point cost has allowed this deck to welcome the newcomer Executioner to the Advanced Training Program. Same amount of damage as before, but with +1HP, damage sides that can now play around Easy Pickings, and a Dice that rolls back out if an opponent's character dies . Sounds good to me.
If your local play group doesnt run too much Palpatine - Unlimited Power or Captain Phasma - Stormtrooper Commander, I would probably take out Mind Extraction for another Pulverize. Pulverize is such a great closer with the Advanced Training plot.
Other cards worth considering:
The Best Defense...
Take the Fight to Them
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