Card draw simulator |
---|
Odds:
0% –
0%
more
|
Derived from | ||||
---|---|---|---|---|
Gotta Catch a Maul 2.0 | 1 | 0 | 3 | 2.0 |
Inspiration for | ||||
---|---|---|---|---|
Trilogy Red Maul | 0 | 0 | 2 | 1.0 |
TurkeyClubSamich 118
This is (hopefully) the finished version of this deck, hot on the heels of Captain Phasma - Ruthless Tactician's removal from the Balance of the Force. I also went with Obi-Wan's Hut - Tatooine instead of Theed Royal Palace - Naboo because, after the first round Theed becomes useless - all your dice need to be used for damage - and the curve is low enough that you won't need it. Better to get shields and keep Maul alive.
Thanks to https://swdestinydb.com/user/profile/50824/mstephan98 for pointing out that I should be using Captain Phasma - Ruthless Tactician instead of Veteran Stormtrooper now that she costs 9/13.
13 comments |
---|
|
Great deck, really enjoyed playing against it on TTS this morning :) |
|
|
So, I know this was supposed to be the final version, but I'm cutting both Pulverize in favor of two Direct Hit. There's just not often enough dice in the pool to get good value out of Pulverize, and Direct Hit is still good after Maul is dead. |
Isn't Imperial Might strictly better than Direct Hit? |
I mean I think conflicted is better than any of the above 3 cards. You could also cut way of the dark for a torment to help ramp and consider energy bows for weapon options along with the mortiss for redeploy. Niman Mastery also seems like a good option to link up with Phasma's special. This deck seems money hungry I'd consider dropping your mitigation down to doubts and measure for measure also and switch the edicts for intimidates (or w.e the 0 cost version of shield removal is) |
I've only played 4 or so games after adding Direct Hit and never played the card. Can't remember if it was due to not having the money, the circumstances not being right, or just not drawing it, but in any case I didn't feel like I was missing it. I could see Conflicted being a useful cheaper replacement, and soft dice fixing to boot. I'll try it out. Niman Mastery was in the original build, but I find it's just too slow and not offensive enough. I pulled both copies in favor of 2x Count Dooku's Lightsaber. As for the mitigation package, I'm telling you, this deck is not as money starved as you think. Most turns I find myself only needing the 2 resources I start with to do everything I want to do. Not sure what pieces of mitigation you think are too expensive, but I'm not a fan of Doubt in the current meta, with so many monster dice going around on which it's a dubious play. Measure for Measure was under consideration, but I strongly feel like resolving all of your dice is imperative. |
I've played this deck a dozen times now and it's my new favorite Maul deck. (and I've played 100s of them). Has Act of Betrayal hit for you? I like the idea but it hasn't for me yet. Perhaps a Beguile for emergencies? Recovered Saber is a solid replacement for Count Dooku's Lightsaber considering all the shields in Reylo decks (and others) |
I like the idea of Recovered Sith Lightsaber. Could be very useful. I honestly think it's a tossup/matter of taste. The ping ability on Count Dooku's Lightsaber is key, though. I've administered lethal damage with that sneaky ping on several occasions, often overwriting a bigger saber to do it, playing it as free damage out of hand. I don't love Beguile in this deck, since I'd rather just focus on pushing tempo and damage, and keep the removal suite cheap and minimal. |
had not thought of Act of Betrayal used on own die. that could be clutch. Force Storm was first die i thought of. Unfortunately doesn't work on Support dice. Similar purpose for Recovered Sith Lightsaber ripping shields quickly before lethal damage can slip through. I'm trying 1 of each now, we'll see which plays better int he meta. Agree, let's keep pushing the tempo and damage. Conflicted fits well or Fear and Dead Men. |
Conflicted got it ;) |
Great deck! Have you considered using Twin Strike? |
Aside from Respite and a situational Fresh Supplies, I don't see how you can afford the upgrades, tech, and action cheat cards tho.
What's the ideal opening hand for this deck?