Dirty Phasma - trilogy

Card draw simulator
Odds: 0% – 0% more
Derived from
Phasma Redemption 0 0 0 1.0
Inspiration for
None yet.

mrhatt913 20

Here is my much practiced trilogy deck that i have been working on for months. I had been harassing my locals to agree to a trilogy night for ages, but my work schedule wouldnt let me make the couple they had scheduled. I finally could make a trilogy night and i could finally unleash this baby.

I had practiced it with a FOST and plot, and with Megas, but the best version i found in testing against other trilogy decks was this version. -Tried to maximize the number of removal, and strike a balance between cheap weapons and supports. -Games should end at beginning of round 3. Dice should be rolling off of blanks, and ones that roll resources will be turned to damage, which you can pulverize and focused fire for a ton of damage. -If the next set brings more removal that is overpowered, i would put the Megas back in in place of the ATRT to increase the number of die in pool to boost. -Fighting Pit almost guarantees you will get shields, which are needed on phasma to ensure you dont get sniped yourself. -And just to rub salt in the wounds, my Phasma card is in French instead of English so she sounds sassier when killing bounty hunters.

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