Card draw simulator |
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None. Self-made deck here. |
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Grand Theft Auto | 4 | 2 | 1 | 2.0 |
hamberglar 98
This deck is pretty straight forward with a couple combos.
Scavenge + Rearm/SG lets you get some of your pitched cards back for the late game (namely AT-ST and Millenium Falcon, which will rarely be played after going off of Poe's ability).
Daring Escape + Negotiate lets you remove a lot of dice.
Flank and Strategic Planning are just decent disruption effects that synergize with your deck pretty well. You often will be readying a couple supports while your opponent is activating their characters, so you can Flank without passing.
F-11D is, in my opinion, the best weapon in the game. 2 resources for a die with 4 damage sides is pretty good (only one of which is 1).
BB-8 lets you even out your DL-44 and DH-17 rolls, and he's otherwise pretty good value for one resource.
Supporting Fire is pretty slow, but it's good value if you're just trying to grind out value per combat.
This deck will almost never capture the battlefield late game, so the battlefield you choose is really up to you. I think that SG gets you back in the game if you're behind a lot better than others, but you might choose Echo Base because it'll be more relevant in the early game when you're more likely to capture it.
15 comments |
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Ok didn't know that doesn't seem to be any point in unique on anything other than a character then. |
Just a note: You canĀ“t mix villain and hero cards: So you have do drop AT and TIE cards... (F-11D Rifles are neutral cards) |
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This is exactly what I was looking for with Poe. Shame he doesnt have a really good pair to get him two dice. Also, why isnt Firepower in this list? I feel like itd be really good with the vehicles |
@cocojam Most of the time we're actually not going to be playing the Vehicles unless it's very late game and you can't actually use firepower with the dice that poe uses with his special. As a result, Firepower is just too slow and not enough value since it will usually just increase a weapon die by 1. If it had ambush and/or worked on yellow dice too, I might be inclined to play it. But if you think it's right, go for it. |
Actually, I guess we probably end up playing Tie Fighter and Black One in the mid game or a really lucky early game, so maybe Firepower is right. I'd probably drop Supporting Fire if you were so inclined to play it, since that card is really slow. |
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FYI, you can check out my version that's been ever so slightly changed to the left. Just a couple of balancing things. Took out Supporting Fire and Rearm, mainly. |
Beware of Prized Possession with only 1 Poe die in your deck. That card can be nasty to non-elites. |
@steeltoe I agree that Prized Possession sucks, but there's just no other array of characters you can play for this deck. You need Finn for the extra vehicles, and Elite Poe + Finn is more than 30 points. I wish there were more removal options so that one card doesn't just shut down such a huge part of the deck. However, we can win without Poe's special ability. |
If you add in Cunning then you can have more chances to trigger Poe's special, as well as a way to get around Prized Possession. Just a thought. |
I'd cut Supporting Fire entirely as it's slow and kind of greedy. Perhaps Cunning would be better as it does more. |
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you can't have 2 of black 1 it's unique