Are You Offering Me A Job?

Card draw simulator
Odds: 0% – 0% more
Derived from
Are You Offering Me A Job? 3 4 2 1.0
Inspiration for
Are You Offering Me A Job? 0 0 0 3.0

hamberglar 98

All of the pieces of this combo are 100% playable on their own, so don't rely on it. you still have 4 starting dice and 0 dead cards in deck.

Daring Escape + Negotiate is a combo I like a lot. For 3 resources, you get a shield and a chance to completely fuck all of their dice very quickly.

Electroshock, Shoot First, Deflect, and Negotiate are all just removal cards. Use them to keep ahead of your opponent.

The original deck used Awakening, but considering he didn't play any melee weapons, I felt it was a huge waste of a slot. Rey's Staff plays into Rey much better and basically does the same thing (giving you three sides to anchor rey's +2 side to).

Disarm is just an insanely good card. Effectively die removal, and removes the card permanently (rare in this game so far).

Obviously, the main combo is Millenium Falcon + Emperor's Throne Room to recast Hyperspace Jump for free, allowing you to end combat. Rey's ability, plus the plethora of Ambush cards, and All In, allow you to get some damage in, then leave your opponent hanging.

Don't forget that you can always Emperor's Throne Room the Lightsaber for 2 straight damage if you just need a little reach.

BB-8 smooths out rey's rolls like Awakening did, but also helps us with DL-44 Heavy Blaster Pistol's 2 blank sides. Don't be afraid to reroll by discarding from your hand. I think discarding Hyperspace Jump this way feels really good.

I think that Jetpack is the best card for its slot, but you could use Lightsaber or Force Throw if you prefer. I think the deck could use some more upgrades, but I think it's more important to play the best cards possible and I think this is it.

Han Solo is the more durable of the two heroes, but Rey is the center of the combo. As a result, most of our cards are tooled towards Han Solo being in play, and the only card that needs Rey to work is Deflect. This is why I don't play any Blue Abilities, even though they're very good (Mind Probe, Force Throw).

Changes from last publish: -1 Daring Escape, -1 Millenium Falcon, +1 Luke Skywalker's Lightsaber, +1 Awakening. I think consistency is more important than combo pieces. The combos let you close out games, not set them up. 30 cards isn't that hard to dig through.

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