Card draw simulator |
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Derived from |
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None. Self-made deck here. |
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None yet. |
alpam 33
Introduction
This isn't your run of the mill mill deck. Instead, it has several win conditions and immense pressure. Whereas Darth Vader and Jabba the Hutt lack concrete damage, Elite Darth Vader and Tusken Raider are a lethal mix of aggro and asphyxiating control.
This deck will also counter the notorious eJango/eVeers.
Strengths
- Elite Darth Vader means tons of damage and pressure, and his double dice prevents Prized Possession from shutting it down (oy vey!)
- 2x Confiscation and 2x Disarm will essentially shut down any deck that relies on attachments one way or another. Further choking with makes it incredibly hard for the opponent to play worthwhile cards
- Leech your opponent dry of resources by using My Kind of Scum in conjunction with many X
- Doesn't rely on any cards to deal lethal amounts of damage, as Elite Darth Vader and Tusken Raider can dish out nauseating amounts of damage.
- Tusken Raider may die without that much of a fallback. Darth Vader can win the game alone with his double dice, health pool, and ability.
- Sith Holocron for its many cards, which is free, and therefor allows you to keep resources to play counters such as Confiscation.
Combinations
- Pulling the Strings to scour through the opponents deck. Place his best 2 cards on top. Then activate the Command Center to mill the first two.
- Tusken Raider special ability into Cunning's ability on Mind Probe for potential lethal.
- Tusken Raider special ability into Cunning's ability on Crime Lord to potentially win the game.
- Heaps of melee damage from Darth Vader in combination with Tusken Raider + Gaffi Stick = a great setup for Close Quarters Assault
- Shut down Jetpack or Flame Thrower easily, as you will always have either Disarm or Confiscation in your hands.
- This deck inherently counters many troubling cards. Any opponent running blue decks which include Deflect are wasted. Same case with Dodge. Disarm will also not find high value targets.
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Tusken Raider's ability doesn't work as you've suggested - you don't use it to resolve the card you discard, but resolve one of the Tusken Raider's character or upgrade dice. Example: I activate Tusken Raider and roll a 1 ranged damage result. I can then discard a card from my hand to immediately resolve that 1 ranged damage die.