Grieving Dooku

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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brinkman10 14

Aggressive and fast Villan deck. The strategy is to kill a on turn 2. Rolling General Grievous first is important because you may need to pay one resource to deal 3 damage. I typically deal ~5+ damage on turn one. But it is possible to deal 8 damage on turn one!

Only assign redeploy cards on General Grievous and always activate him first. I will typically assign upgrades on Count Dooku after General Grievous has rolled. Or assign upgrades to Count Dooku to end a turn. These upgrades will be cheap thanks to It Binds All Things and Imperial Armory.

Most opponents will attack General Grievous first. Stacking Count Dooku with all upgrades that don't have redeploy will help ensure a victory when General Grievous dies. Personal Escort has great synergy on Count Dooku. This will help General Grievous live longer and Dooku's ability will frustrate your opponent.

Personal Escort, Sith Holocron and It Binds All Things are your 6 early game cards. Power of the Dark Side is also great for rerolls early. Any 8 of these will pay dividends For a starting hand.

Fair amount of control in this deck with Feel Your Anger, Isolation and Deflect. I also have Use The Force which can be used offensively or defensively in a pinch.

More importantly, multiple control upgrades exist: Force Choke, Force Throw and Immobilize. These upgrades may cost 0 thanks to Sith Holocron.

Lightsaber, Kylo Ren's Lightsaber, and Force Training are the damage upgrades for this deck. All three of these cards will make Count Dooku or General Grievous much stronger.

Logistics and Enrage help get resources for attacks (General Grievous) or expensive upgrades like Lightsaber or Kylo Ren's Lightsaber.

Mind Probe is a great finisher due to having Sith Holocron make it free!

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