Ackbar Leia Aggro

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

zammy87 8

Mono red aggro.

Fairly simple strategy in that you try to get as many dice out with cheap upgrades with 6/10 of the upgrades only costing 1.

Main focus of the deck is Ackbar's double focus side to fix your dice for damage. The focus sides also means All In is really good in this deck as it will usually result in at least 6 damage when you got some upgrades in play.

Against a ranged deck is where this team really shines with Its a Trap! being your main kill card as you get to change all your red dice to ranged damage and resolve it right away, usually resulting in an opponents character dying. So far in six matches against Jango/Veers this deck has won 5 of them.

Being in mono red means you're pretty weak on the removal since the only real removal is Defensive Position, hence the addition of 2 dodge and block.

Dug In and Field Medic are for damage mitigation and to help keep your characters alive a little longer and rearm is there to replay some of your upgrades if you used them to overwrite into the IQA-11.

Commando Raid might the oddball in the deck but in the right situation this will usually assist in triggering Ackbar's ability.

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