EhanERey

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
New deck: Hero 0 0 0 3.0

z jakob 8

The deck plays to the power of the han / rey combo.

The idea is to keep rey alive through the power of cheap events allowing her to do her thang. Her thang being giving you ridiculous amounts of speed on your turn so the opponent cant react to your moves.

Han is here as a good catch all. As well as giving the deck access to yellow, he serves a function as a strong late game threat. His dice is well above average with 2 good damage sides as well as 2 money sides. His 2 disrupt side is actually very strong in conjunction with Rey, more on that later. Your opponents will kill Rey ASAP so han can / will be a threat for all the game.

The deck relies very heavily on Reys ability in conjunction with ambush cards such as Holdout blaster and DL-44 Heavy blaster pistol. Equiping one of these on Rey nets you 2x free actions putting you very far head of the opponent in most cases. An example turn 1 play is; Holdout blaster on Rey, Activate Han, use 2 disrupt to kill opponents 2 resources. This line of play happens more than you might think and even if you are going 2nd the threat of it may force the opponent to spend their resources for fear of losing them.

The 6x yellow removal cards (draw attention, electroshock, negotiate) are there for when you dont have the perfect draws and rolls. They slow down the opponents game considerably at very little cost, this deck always seems to have money lying around so these are great disruptive plays especially against the aggro decks with a mark on Reys head. The 2 Hunker down have been all stars as any extra shields on Rey are a godsend, at 0 cost it cant go wrong.

The longer Rey stays alive the easier it is to win the game. This deck plays alot of its mid/late game out of the graveyard using the battlefield and scavenge. scavenge is essentially 2x more copys of every upgrade in the deck and we can play slow cards like these as ambush and Rey keep us at pace with the opponent.

The best card in the deck by far is One with the force. This is in my opinion one of the strongest cards in the game right now as there is very little opponents have to deal with it. Its die is pretty spectacular and can turn the game on its head. The deck can run really inconsistent dice so this is your mid / late game contingency plan, we even run a diplomatic immunity as an extra poor mans One with the force.

Speaking of the inconsistency in the deck, the 1 awakening and 1 infamous are there to add more utility to our dice and upgrades. The infamous turns any yellow upgrade into an extra holdout blaster and the awakening has surprisingly been an all star. it nearly 100% of the time pays for itself by resolving a + dice at a critical time. Jetpack and force training are in my opinion just good, solid, under-costed cards. The sides on jetpack add damage and utility while any die with a focus, money, 2 damage and utility side will always perform (force training).

The riposte is a finisher card that comes out of nowhere to kill a character the enemy thought was safe. Alot of this game is maths and if you have a secret 3 damage it can turn the game. Han sits with 3 shields most of the game so it is never redundant and really causes blowouts.

Smuggling and unpredictable are free cards that i dont think any yellow hero deck cant do without. The graveyard play of this deck can make smuggling cost us nothing and unpredictables utility as a 0 cost card is exceptional.

The 1 second chance doesn't do anything special but in grindy games can be recurred from the graveyard to squeeze out wins with zombie Han.

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