Han/Rey Rollout, First Attempt

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

Tanthala5 1

I need to get a second Jetpack to perfectly test this. Could likely replace with Jedi Robes or Diplomatic Immunity until I have the second Jetpack.

To run this deck you want to be playing ambush upgrades on Rey, such as Holdout Blaster and DL-44 Heavy Blaster Pistol. This allows you to then take two actions, which will usually be roll and resolve Han Solo. Han wants Jetpack to increase his burst damage potential. Try to always keep a credit in reserve so you can fuel your removal (Disarm, Negotiate, Electroshock). Rolling and resolving Han likely takes precedence though, as you have a 1 in 3 chance of 2 on your opponent and really ruining their day.

Use Infamous to play Hunker Down as an ambush card on Rey as well, possibly Thermal Detonator on top of that. (Diplomatic Immunity could also work if waiting on your second jetpack). Overwrite the upgrades as you go, especially if you can easily claim Starship Graveyard. If not playing with the Graveyard, you have 2 Scavenge cards to dig for the things you really need. This would be very risky up against a mill deck.

Run a single Awakening mostly to level out the dice of Rey, though it also assists with all of the gun bonus damage. Without Awakening in play, Rey's dice are perfect to Negotiate a lot of the opponent's dice away. If Rey is showing her modified damage side, it can be the perfect target for a well timed Disarm. Rey will likely be shot down, hopefully you can dig out your one-of One with The Force before then.

Riposte provides surprise reach from your hand when Han (or a Hunkered Rey) is shielded. And the one-of Defensive Stance helps you make safe use of that reach. Presumably you only want to do this when you have lethal on an opponent's character.

The singleton Willpower is a little questionable, but one extra surprise damage from the hand can always be good, this needs further testing. A Hyperspace Jump may be a good alternate card to ensure you get the Starship Graveyard, but three cost on an event is difficult to justify.

Only play Cunning if you are fighting a special heavy deck (typically blue). Thermal Detonator is there to tilt the other player and blow up teams of 3+, also play sparingly (unless infamous is in play). Actually detonating the card is ill-advised unless it is lethal or the opponent has more than two characters. It is free over-write fodder while its there and just the 3 or 6 damage when its gone.

You want to drop Second Chance on Han as late as possible, presumably overwriting your Jetpack so it costs a single credit. Cycling this card by claiming Starship Graveyard can be very powerful.

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