Tanqueray Jinn

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

SpiffyMik1988 14

Been running this deck since I pulled Qui-Gon in my first couple packs remodeling the deck week by week fine tuning it. Finally feeling super comfortable with how it has been running this past week. 6-1 this week coming off a 22 person tournament in San Diego, CA.

I chose Imperial Armory because it's synergy with It Binds All Things is great saving a lot of resource. More so than not i'll save an upgrade till the end of the round to equip.

Awakening helps with Rey's inconsistency rolling and all the other modifier sides on other upgrades.

having x2 Force Protection is clutch mid/end game. i've had 1 on each character soaking up massive amounts of damage and utilizing Qui-Gons ability freely knowing i'll have plenty of more shields on deck.

Mind Trick has been the only dice removal/manipulation i've needed besides Deflect having tested all the rest. Double mind trick back to back has been my fav especially when my opponent has their people all suited up and rolled. Brain scrambled and ticked off.

The 1 lost this week was to Jango Veers which was of no fault to the deck. Beaten by my opponent getting the lucky 9 damage! roll at the end. Gui-Gon had 6 damage ,3 shields on him with lightsaber, force protection, force training and one with the force for backup from Rey's death previous round.. Veers had 4 damage and no shields with 3 upgrades on him all being range stuff. He had claimed so he goes first and does Tactical Mastery...he rolls all range damage and I couldn't do anything about it(-_-)'

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