Card draw simulator |
---|
Odds:
0% –
0%
more
|
Derived from |
---|
None. Self-made deck here. |
Inspiration for | ||||
---|---|---|---|---|
Death and Taxes | 0 | 0 | 0 | 1.0 |
The Less Activations, The Better | 3 | 2 | 3 | 1.0 |
2 x Sturmtruppler / Schwester / Bala | 1 | 1 | 0 | 1.0 |
In Soviet Russia Balas Tik you! (back 2 back tournament winn | 6 | 6 | 4 | 2.0 |
aesopsphere 310
This deck won a 8 player tournament at Maximum Comics in Henderson, NV on 1/18/17 and won a 10 player tournament at Power 9 games in North Las Vegas, NV on 1/19/17. In the 7 games I played in 2 days I only had 3 characters die.
The character setup is nothing new but I saw similar decks playing cards like Jetpack and promotion. These characters can die way to fast for me to justify wasting resources on them. I included 2 upgrades with redeploy and the DH-17 was cheap enough to not bother losing as well as supports that deal reliable damage.
The deck is all about messing with your opponents dice with events and nightsister. It also has a nice resource curve. The way you mulligan is extremely important. You don't want any supports in your opening hand and at least one weapon upgrade. If you pull a redeploy weapon you want to only have at best 1 total 1 cost event card in your hand. If you get a dh-17 you can keep multiple 1 cost. The best defense is the best event to have in your opening hand because against a lot of decks that can flat out shut their first turn down. Load up your opening weapons on bala-tik. Your opponents have a hard decision to make to focus a loaded up bala or a nightsister.
Be careful using the card squad tactics because if you use it sweep the area and flank may become dead cards. To be honest most of the time I used squad tactics I was looking for resources.
Claiming rebel war room caught a lot of my opponents by surprise with damage I did not have to pay for. Sometimes it is better to claim and resolve a damage than it is to play all your dice.
Some people may be thinking "where is electroshock?" I figured most opponents would focus bala-tik first. Some did and some focused night sister. A future version might have 1 isolation 1 electroshock.
15 comments |
---|
|
Doesn't messing with your opponent's dice help you characters live, by extension? |
yea people had a extremely hard time getting any damage dice off |
|
on a good roll jango can one shot a weenie equipped with a jetpack. I personally would rather have a redeploy or a support that stays out. |
|
I don't make play mistakes |
Just build ones |
|
|
And debate mistakes #losing |
and troll mistakes #failing |
Yes. You did fail |
Today, i just crush this deck with Jango-Troopers in a 14 players tournaments in belgium. I like it but i crush it hard against a wall ! First i kill that balatik turn 3 (took me longer than expected coz of his giant ears !) Then i put Like 7 damage in a single dice roll on a Trooper, then 1 other damage to that Sister that had 1 hp left The other trooper was well equiped (with those redeploys) but with already 2 damage on him against 2 troopers and Jango... It was just a "Machette Road trip to mexico !" Just to say that, i also like that deck coz i found it really interresting in the conception. cheers |
@Book eat a bag of dicks Arrogant but funny. |
Any thoughts on sneaking in Datapads to generating resources, or fish for the Support Specials?