Ack-attack-ack-ack-ack-ack

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Ack-attack-ack-ack-ack-ack v2 6 5 1 2.0

GrantZilla1979 47

You oughtta know by now - game plan is simple. Get guns and aim for a blowout All In or Hit and Run-It's a Trap! play before you die. Easy enough, right? ...Guys?

The only upgrades that redeploy are the twin Holdout Blaster - AND they don't inherently synergize with the big Hit and Trap salvo shot - but we're getting around this with Rearm to an extent.

Launch Bay is good when you can get it out, as always, but the singleton Outpost can pull weight here, if for no other reason than the focus side of the dice, which helps All In focus chains. Promotion and Scout help here, and can also be Rearm-ed to give you some more options.

The troops are there to be cannon fodder, so let them do what mooks do.

Target prioritization is pretty much always the yellow character first, to turn off 'Spot yellow' cards, followed by blue, then red.

If you're tired of faffing about with control cards and playing footsie with your opponent, sleeve this one up and give it a try.

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