eJabba eDooku - Many Answers Deck

Card draw simulator
Odds: 0% – 0% more
Derived from
eJabba eDooku - Many Answers Deck 2 1 8 1.0
Inspiration for
eJabba Vader - Many Answers Deck 1 0 0 1.0

Palabrewtis 518

This has been a truely enjoyable deck to test. I've worked on it for a few weeks now, and played a lot of games with it. Always looking for tips on how to build it better.

The deck has a distinct control feel to it, where you have a lot of great answers to board situations. The event cards are all strong angainst a large portion of the meta. You have Deflect for those pesky high aggro ranged decks, Isolation, Immobilize, He Doesn't Like You, Force Choke, Cunning around to modify opponent dice.

Possibly my favorite aspect to this deck is the fact that it has a large variety of win conditions depending on board situations. Plenty of discard rolls? Mill your opponent to death. Drawing into lots of blue upgrades? Put Sith Holocrons on your dudes to beef them up quickly. Count Dooku and Jabba the Hutt with Immobilize, Force Chokes, or other subbed in abilities, will start laying the hurt on your opponent pretty quickly if not dealt with.

Double dice Dooku is a force to be reckoned with when he has Kylo Ren's Lightsaber, Force Choke and a Gaffi Stick. He has 1 melee damage rolls that can really take advantage of the Gaffi stick special. A lot of cheap 2 cost upgrades in here that can bait out disarms to prevent them being used on your expensive stuff that you want to keep into the late game. They're also able to be used to "ramp" into your bigger upgrades.

However if the opportunity comes to discard your opponent's cards, you should almost always take it. The power of discard is so underrated i find. People focus away their discard rolls to lay on the DPS, and I think to myself... "Why?" The potential to literally destroy your opponents game plan is so insanely powerful. I will almost always use Black Market's double focus to change to Dooku's or Crime Lords double Discard. Bye bye hand! You're eliminating their ability to fix their crappy rolls, and their ability to play powerful events or upgrades that they're saving up for. Even if your end game isn't to mill to death, discarding always has high potential to really hurt your opponent's ability to adapt.

Ace in the Hole is the only reason you can have a copy of Crime Lord in this deck. Crime lord is a very expensive and slow upgrade to play. However, if you can it's a very powerful one to ramp up into. If you Sith Holocron an ability onto Jabba, you will be able to change out to Crime Lord for fewer resources. This saves an immense amount of resources to actually activate the special. When Crime Lord is on the board, it can completely break how your opponent planned to play. Especially when you've been diligent with discarding their modifiers. With Emperor's Throne Room as your battlefield, and 5 Resources in hand your opponent is immeidately forced to make weak plays. Either by claiming the battlefield to ensure your can't, or losing damage potential to modify the dangerous die and destroy resources. Worse yet, if you combine Ace in the Hole with the Infamous support card and naturally roll the special, you may instantly resolve the special, or if not just claim the battlefield. Talk about a crappy combo to be on the receiving end of!

Try it out, let me know what you think! The best part about the deck is that it's highly modifiable. Depending on what you're seeing in your meta you can increase copies of cards that help you against it, and decrease cards that don't serve as much of a purpose. As of now though, for my own uses, this deck has been cleaned up to be a formidible opponent. I've been winning about 65-75% of my games, and find it to be a very enjoyable deck to play.

Update - Added additional Crime Lord, Ace in the Hole and Force Throw. Replaced My Kind of Scum, Isolation, and one Datapad. Found them to be under performers. Wanted more consistent access to ace in hole crime Lord combo for aggro decks.

1 comment

Jdubb247 1

Great write up. Fun deck