Mother/Daughter Mill Out

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

quarzark 32

Pretty straight forward deck. Stall, defend, discard, and mill your way to victory. Some important things to note:

  • The mill out strategy works when your opponent enters the upkeep phase with no cards in hand and no cards in their deck. If they have cards in their hand they still get another turn.

  • Hyperspace Jump is by far the most powerful card in this deck, allowing you to get in a few quick card mills and hyperspace jump out before they can disrupt or attack. Additionally, while the deck works fine without getting Command Center into play, it speeds things up considerably.

  • This deck has two straight advantages to counter-act it's main weakness (which is how it's gameplan is several more turns in the making). The first is that this deck can re-roll for days without ever having to discard cards from your hand, giving you maximum card advantage and most importantly, give you great odds of having the turn that you want. Second is that because this deck does not care about damage in the least, you negate several reversal/defensive cards by simply not having anything for them to counter.

I added in Launch Bay and the Millenium Falcon as I ripped them so I don't know how effective they will be in game, I replaced Take Cover with them so we will see in deck testing later. It's a fun deck though for people who like alternative win conditions.

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