Force Knowledge (aka Control/Mill)

Card draw simulator
Odds: 0% – 0% more
Derived from
Force Knowledge (aka Control/Mill) 1 0 0 2.0
Inspiration for
Force Knowledge (Milling Control) 2 2 0 4.0

iltonjr 103

One of the best control/disrupting decks I've seen so far. The objective is to be in the defensive position the entire time, never going to attack directly.

The plan is to hold every treat the opponent send into you and mill his deck slowly, with a lot of s and dice controls.

Your principal card is Padme Amidala, her is amazing, milling two cards per turn. Rey is here just for support, while FFG don't release a better blue Character.

This deck can hold most of the decks in the meta. If the milling machine doesn't work, you have the backup plan, consisting of Millennium Falcon, Thermal Detonator and Rey.

Remember… the Force will be with you, always.

CHANGELOG:

  • Changed Qui-Gon Jinn to eRey. Qui-Gon has no synergy with this deck, while Rey can discard and also generate resources. Ans his passive hability is pretty good.
  • Added 2x Electroshock and 1x Unpredictable. This deck was needing more dice control to survive. Just adding shields wasn't enough (damn Crime Lord).
  • Remove 2x Return of the Jedi and added 1x Play the Odds. Basically useless, most of the time I discard this to reroll.
  • Removed 1x Force Training and added +1x Second Chance. Second Chance is one of the best cards in the game and most of time I need another one to protect Padme. Force Training is a great card, but not in this deck.
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