Bureaucracy

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

Darik_grey 93

Looking for some control of the opponent's resource generation, this deck uses Local Garrison and several dice with disrupt. If you can get Local Garrison onto the table in round one, you're going to be putting some pain to your opponent as you out-generate him in resources for most of the game. Confiscation becomes a brutal effect when they've saved up money for a few turns only to see you return that Lightsaber to their hand knowing it may be two or three turns until they have enough resources to play it again. Midgame, play to your ranged attack strengths using cards like the Jetpack and F-11D Rifle to generate good damage totals. Late game, hopefully you can finish them off using the Battlefield claim ability of Separatist Base. Remember, Outpost is here to make it where you can get one, two or maybe even three damage out of the Base each turn. Use Cunning to duplicate the special effect on Outpost to get one more pot shot at them! Even if they claim, you can use the Outpost and Cunning to possibly get two damage out of the Base - which depending on other factors may be enough to defeat one of their characters, thereby readying Bala-Tik. Finally, with the Garrison keeping a check on upgrades you can decrease your opponent's dice in play even further with a timely Prized Possession.

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