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None. Self-made deck here. |
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None yet. |
scorpses 20
My main deck that I have been using at my LGS which has been doing fairly well and has been very adaptable in play. The Rebel War Room gets things going on the damage front (especially early with Kylo Ren, Raider, and Lightsaber). Almost everything either helps build an advantage of one kind of another or piles on the damage throughout the game. Costs are kept low to keep things moving for the most part (one of the reasons Infantry Grenades is there versus Thermal Detonator). Lightsaber gets through shields and redeploy can keep you in the game. Tusken Raider really gets there with swiftly needed action. Nightsister is a huge help with keeping the force cards in the deck relevant if Kylo should fall and with getting the rolls you need. The numbers can always change (2 Electroshock or It Binds All Things or Deflect instead of one for example) and will be as things progress. Questions, comments, concerns, and/or suggestions are definitely appreciated.
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I would definitely play either 2 or 0 It Binds All Things. Its a card you build a deck around (Like Sith Holocron) so its either great or not good enough. When its great you want to get it on turn 1. I get that the second copy isn't great but it creates a ridiculous amount of resources when played on turn 1. You could make the argument that its like a 3rd copy of Holocron and that you don't want to be drawing too many "do nothings" but I think you just address that with the rest of deck building. I'd say that I'd also try to get a couple of Kylo Ren's Lightsaber, that card is nuts! |
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I would not suggest taking out those Enrages. They have become such a good Card allowing you to get a 3 Cost Upgrade out there on the first Turn. |
Why you don't run any Gaffi Stick? I think it has great synergy with both Kylo Ren and Tusken Raider, and it also has the Redeploy ability (for only 2 )