Close Quarters eRey/Padawan

Card draw simulator
Odds: 0% – 0% more
Derived from
Younglings 3 2 4 2.0
Inspiration for
None yet.

thrazznos 14

Synopsis:

The goal of the deck is to start strong, and to stay strong throughout the game utilizing One With The Force to "replace" your Padawan's as they die. Generally, you need to survive until at least turn 2 to even afford it, and sometimes you cannot draw it quickly, so there are a lot of removal cards to help survive for a long time. There are 5 weapons in the deck that you can play on turn 1, with Luke Skywalker's Lightsaber being the worst due to the high cost without redeploy. Utilizing redeploy just as your padawan's die is very important. Close Quarters Assault can be used at key times if you roll a focus to knock out your opponents removal cards and build up a 8-10 damage combo.

Important Cards:

One With The Force: This card is obviously amazing. It is important to be aware of how this interacts with dying characters. If the die is already rolled into the pool and the character dies, the die remains in the pool, and the support upgrade becomes a readied support, meaning after it is removed/activated you can activate the support to roll it into the pool a second time in the same round. I am not sure why it works this way, it has something to do with the order of operations on a dying character. Anyway, you want to try to trigger the card like this as many times as possible.

Rey's Staff: Amazing on Padawan, this upgrade costs 1 and gives you 3 damage sides. This is supremely good for comboing out Rey's +2 damage sides, as well as Close Quarters Assault

Close Quarters Assault Speaking of which, this card is absolutely insane in this deck. With Rey's Staff on the the table, you can easily hit 3 cards, or even 4. When your opponent has no cards in hand, you don't have to worry about removal, and they can't reroll their own dice. This turns Use The Force into a much better card.

Lightsaber A very good card, and even better when you can play it on a Padawan on turn 1. If you don't get them early, be sure to upgrade your Force Training or Rey's Staff into this on the cheap right before your characters die.

Noble Sacrifice Once your opponents get smart, they might try to cheekily let your padawans live after you put one with the force on them. Getting the double trigger of One With The Force is nothing to scoff at, so you can use Noble Sacrifice to be sure you get it. Also, it doesn't require your character to be readied, so if you can, resolve their dice before Nuking them. The same rule applies to lightsaber redeploys, try to resolve your lightsaber, then kill them and redeploy to a still ready character for a double activation.

Holdout Blaster This is a bit of a cheeky include. It is primarily present to avoid Jango Fett Shenanigans, but any time you put it on Rey you can take a double action. Also, a fun bonus, it only costs 1 if you put it on Padawan as their first upgrade, which feels pretty good. The +2 side can be utilized once you get Awakening on the table. And the redeploy is obviously good.

The Power of the Force I like this card as a sneaky attack to make my padawan triple focus, or just do a surprising 4 damage.

Other Notes:

The deck has 2 Flank, 2 Deflect, 2 Use The Force, 1 Dodge, and 1 Force Misdirection which is sort of a cheaper block. There is lots of removal to help keep the padawans alive so their decent die stays on the table doing damage for as long as possible, while you dig for One With The Force. There are 2 Defensive Stance for a similar reason.

Weaknesses:

If your characters die before you can get One With The Force down, you are going to be in trouble. Obviously, Block is super good against this deck. Try to get your dice up while they dont have 2 resources, and you can nuke their hand with Close Quarters Assault. If you know they have block, try to resolve your characters one at at time and put in a second awakening.

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