AhaLuke Ackbar

Card draw simulator
Odds: 0% – 0% more
Derived from
AhaLuke Ackbar 2 2 6 2.0
Inspiration for
None yet.

Rosalvos 246

After new tests of the last version, I noticed some things. Imperial Armory is really the best battlefield for this deck.

2 Datapad are not required, using only one and two Scout the deck already has enough for the first turn.

Scoutcout is an extremely strong card, in case you do not fall side of focus the special sides can be very strong with Admiral Ackbar, removing many strong cards like All In, It's a Trap!, among others. And facilitating Ackbar's ability to deal damage.

One With The Force is too strong to have just one, and with that battlefield we can get it quickly into battlefield. And having only one on the deck we risk never coming in the hand.

Close Quarters Assault is very essential, another card that can be used with Ackbar to deal damage with your ability and if we have one or even two scouts in the field, we can remove all the opponent's hand, ending his turn.

Anticipate is very situational, but still very strong. As much as the opponent does not have so many bad dies, we can end your options to make a lethal, remove your data and kill a character. It's a very strong card.

Force Misdirection is a card I like very much, but it will not always be useful. It is still being tested if I leave at least one or remove to put another Deflect, or even Block. But you can remove many oponent's dies.

The deck is much more consistent. There is a lot of damage, too much removal or control of enemy damage and a good number of die control. He has no difficulty in changing Luke's data for damage or whatever it takes.

I still have to test if I put Mind Trick again, maybe in place of a Force Misdirection. But I'll keep testing.

I hope you like the list! =D

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