Card draw simulator |
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Derived from |
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None. Self-made deck here. |
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None yet. |
Thrindal 139
This is a very fun deck to run. Mulligan for Underworld Connections and resources should never be a worry. This deck can then go in several directions, it an be a Crime Lord deck, a Damage Deck (Jet Pack can be very helpful vs. Melee decks, it can also be a Mill Deck.
Fight Dirty is by far my favorite play in this deck, it can easily finish off a character without your opponent seeing it coming. The deck could use a bit more dice mitigation but being mono-yellow the options are limited.
The deck is very good on resources if you can get Underworld Connections out early. I may switch out the Datapads as they don't feel very helpful and they don't work with Fight Dirty. Holdout Blasters are a must. Ace in the Hole can also be a very sneaky play for either Crime Lord or Thermal Detonator as well especially if you can play it with a focus in play or rerolls in hand.