|Card draw simulator|
Odds: 0% – 0% more
|None. Self-made deck here.|
|Mono Blue Sith||1||1||0||1.0|
|Kylo sized Dooku||0||0||0||2.0|
|eDooku/eKylo for TTS tourney||0||0||0||1.0|
This is a list I've been working on for some time now. Dooku/Kylo is a consistent pair that features a lot of powerful dice and a ton of health. Realistically, it is about 26 health, with access to quite a few shields as well. The strength of the deck is that your end game will feature a robust character with 3 strong upgrades. This deck rewards flexible play. It is imperative that you load up the character that is not going to die with upgrades. Generally I like 3 lightsabers, but other games call for different approaches.
Force Strike - Yup, I know looks weird. But paying 1 for 2 damage or 2 for 3 damage out of hand can often kill a character.
Enrageover It Binds All Things - For most mono blue decks, Binds is going to be the right call. But I have found more and more that Binds is just too slow for this deck. I pretty much only play 3 blue upgrades, maybe 4 with overwriting. So unless I get Binds turn 1, it's pretty much a waste. Enrage is never completely dead.
Check out my video in which I discuss the evolution of the deck and card choices in more detail here https://www.youtube.com/watch?v=zhJjI-gbP2U&feature=youtu.be.
Here is a gameplay video as play https://www.youtube.com/watch?v=yoW3VtNMbOw
Updating with more results as I go: I used the deck last night in a tournament and went 2-1. I beat Jango, EBala, Trooper and Poe/Rey. However, I did lose to a EPhasma, Bala, Trooper list. In the loss my opponent got a lot of upgrades early and rolled well. I had mitigation, but it wasn't enough. My favorite turn was when my opponent rolled out a 2 and a +3. This forced me to dodge much earlier than I wanted. He then followed up with 7 more ranged damage that turn.