Princess Poe

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Princess Poe v 2.0 0 0 0 1.0
Poebacca 0 0 0 1.0

NakedNinjaBee 2

Pretty much straight aggro. It's a trap neuters any ranged-type decks I have faced especially jango/veers. You shouldn't have much issue against control as this deck is pretty fast and can outpace vader raider and dooku/jabba. Just went 5-0 in local tournament. Let me know if you have any questions or suggestions.

10 comments

NakedNinjaBee 2

Launch Bay and Black One are mostly in to discard to Poe Dameron. Discarding red weapons to Poe Dameron or discarding for rerolls or between rounds can be ideal to Rearm them on the cheap. I playtested both ePoe/rLeia and rPoe/eLeia and ePoe produces a much higher damage output and overall consistency. If you are sick of Jango Fett/General Veers like I was, this deck owns that deck. As you may have surmised, this deck can be slightly weak to melee focused decks but Block helps mitigate the damage as well as you should be able to claim the battlefield most of the time against Darth Vader (AW)/Tusken Raider or Count Dooku/Jabba the Hutt to take advantage of Defensive Position and Dug in. Hit and Run/It's a Trap! combo is pretty much a one hit kill against most characters provided you have a couple of red upgrades out. IQA-11 Blaster Rifle is the best weapon obviously and DH-17 Blaster Pistol is much more consistent with It's a Trap!.

TattooedOni 154

I haven't play tested this deck at all, but nothing about the list says consistent to me. It requires a lot of resources to do all of the things you want to be doing with it, even just playing It's a Trap! for damage. With naked characters you have to have 3 resources to IAT! for 8 dmg, 2 resources to IAT! for 7 damage, and if you dont have resources to pay for poe's die you are getting 6dmg. There isn't enough resource generation to pay for the support die, and you end up running some upgrades that arent optimal to have something to discard to poe special or else you are discarding upgrade card you want to have in play for IAT! turns. Rearm helps with that but you only have 2 available to you. You play 2 poe die because you want to hit the special more often (otherwise 2 Leia dice is more consistent since they free ranged sides are the same dmg and you get a focus).

I don't think its a bad deck, or that people shouldn't try it out and see if it fits them, but I do think its probably less consistent than other mono-red builds. I don't like the cards Datapad or Survival Gear at all, and I think the deck needs All In pretty badly so that's probably a good swap.

Nil0 20

eLeie eAckbar is arguably a good deck. It's a Trap! combo in Lackbar does 6 damage with blank characters for free. This deck does exactly the same with the possibility to do up to 8 damage by paying additional resources. Furthermore Poe provides two additional damage sides (1.5 at least) and plus three health.

Change the battlefield and you've got a t1 list in the current meta.

TattooedOni 154

It is pretty unlikely the deck will have the extra 2 resources to do the 8 dmg naked It's a trap! reliably. It gets a lot worse if you want to be able to It's a trap! and do ANYTHING during your round like play an upgrade first or play a defensive card. I Don't think the occasional option to pay one resource for one damage makes it word running 2 Poe dice over 2 Leia dice. The reason you do that is so you have an extra chance at Poe's special side, which has nothing to do with It's a trap!.

eLeia/Ackbar is not arguably a good deck, it absolutely is a good deck. It is arguably better than this deck if you want to play an It's a trap deck. Cutting Poe means lose 3 total health, but you also get to cut 7 cards that are there to have something to discard to Poe. You aren't able to Its a Trap those 7 die. You can it's a trap (for dmg) 4 of them, but those four are very very unlikely to be on the table.

I don't think you can play a different battlefield if you are playing Poe.

If you like the list have fun with it, but I think its fair to put it into context of a game where you get 2 resources a turn, and if you are claiming resources you are putting yourself further behind all of the decks that are simply damage races in the current meta.

NakedNinjaBee 2

Now i disagree on It's a Trap! and great applicable uses for it. Now the obvious is range damage output. Against Jango/Veers or decks like it, this deck will consistently outpace ranged aggro decks, which if i'm not mistaken is a big part of the current meta. Now the flipside of It's a Trap!. Most melee decks if not all melee decks include blue. Most of blue's abilities and some characters or other upgrades have a special side that they are relied on. It's a Trap! a special with Poes dice or IQA-11 Blaster Rifle can also do quite a bit of damage. Now this deck isn't fully reliant on It's a Trap! to do all or any of its damage. I look at loading leia up with non redeploy upgrades and holdout blaster and datapad on poe. The most expensive upgrade is 3 and it can easily be put on with rearm for 2. Leia/poe both have resource sides that help with the resource issue as before. And much like jango/veers you want to discard to reroll or remove leias die for a reroll. That being said, i played leia ackbar and and eLeia/rPoe and prefer this build for its overall strength. Like u i was skeptical with not having ackbars focus but it seemed to me 2 focus was targeted quite a bit for good reason. Now this deck isn't perfect as no deck is, but with its blend of speed and power it can well contend with all the big decks, especially ranged decks. And it is far more consistent than other aggro builds like jango/veers.

NakedNinjaBee 2

I guess all i can say is try this deck build before judging it as inferior.

Nil0 20

Well. The fewer playing this deck the better for me. :D

However, I don't understand any doubts about resources and card slots. If you don't want to pay, just do 6 damage. Perfectly fine and even to the maximum you can get out of Ackbar. And this deck comes with several "filler" cards. Black Ones and Launch Bays enable Poe's third damage side. If you don't roll it, discard your supports. Doesn't matter. All you rely on is It's a Trap! and rolling damage when not having tricks.

I'm going to post my list very soon which is based on the same idea but has some different card choices.

TattooedOni 154

The site logged me out while I was writing a longer more detailed version of this, and then failed to upload it, so this will be shorter, but equally sweet.

@NakedNinjaBeeI built the deck and playtested it today. The list performed better than expected, but also in the way that I suspected. I found it to be a fun "tool box" style deck, and not at all a consistent aggro deck. The games were mostly decided by dice variance and what cards were drawn in the first 15 by either player. That's not unusual for the game, but it does hurt a deck with a lot of options in place of a synergistic plan. I don't think that the claim it will be more consistent than Jango/x, Vader Raider, or other monored hero builds is appropriate. The deck DOES have a lot of options though. The turns are fun and very rewarding as you sculpt your hand and plan, but it also makes it more punishing when you are facing a hand and board that doesnt have what you need to maximize your turn. The games play out very differently and you have the option to change your play style against your opponents a lot more flexibly than you do with more straight forward lists.

Specifically about It's a Trap! though I think you need to be in a very very specific situation to use it for anything other than ranged damage. In my deck I will only very rarely use it for something other than ranged damage and only if it provides a clear alternative path to victory or is the only way i survive the turn. In this deck I think its actually the same. I think claiming for specials is going to be very rare for you to do and have it be better than claiming ranged. First of all against blue melee decks they play upgrades with a ranged side, and/or another character with a ranged side. Even Kylo/Dooku plays force throw, force training, and mind probe all of which have a ranged side. So they are going to naturally roll it on activation or hit it while looking for re-rolls and you have the opportunity to jump on it and resolve first. Choosing to resolve special instead with this deck requires a very specific board state and hand to be as good or better than claiming ranged. If you have 5 cards the best possible outcome is to play its a trap, take two Poe specials the first one has to be launch bay for 3 dmg, and the second has to be Black One for 3 dmg (same dmg if you discard 2 black ones). Then you need to have IQA on the board and you can resolve for 2 unblockable dmg per one on the board for a total of 10 dmg. 10 dmg is good and should take out any character given you are at a point in the game where you can have 2 IQAs on the board. It is however really really really unlikely. The only other cards you can pitch for damage in the deck are the blasters which require you to have a resource to get 2 damage, or an IQA in hand which can do 2. So resolving specials for damage will almost never be better than resolving ranged.

@Nil0The doubts I had were all reasonable and were proved out by testing. I was concerned about the reality of getting consistent (or more powerful) damage from a deck where 2 of your 3 character dice cost a resource to hit hardest. You dont have focus and all in you would have from an Ackbar deck (if thats the comparison you want to make) and you are put into the position of dealing damage or paying for upgrades and events. That's not even considering IAT!, which can have a slightly higher ceiling than Leia/Ackbar, but only if you have the money to resolve it, and if you have been paying for damage from Poe then you haven't been paying it for upgrades so they aren't significantly or consistently better. As for the magical third damage side.... well you have to have a card in hand to pitch to it, which you cant count on. If you do have one you can pitch the best are obviously Launch Bay at 0-4 depending on cards in hand, Black One at 3, the blaster pistols which could be 2 but if you dont have the money are 1 (same as an Ackbar damage side), and IQA for 2. If you have only any other upgrade in hand then you aren't getting a third damage side.

So my question is why play this over Leia Ackbar? The actual consistent answers are 3 health starting, lots more options on what you can possibly do, and (if you like this deck style) fun. Also possible is "I hate fishmen", or "I like playing Poe".

THE THING I WOULD LIKE TO MAKE VERY CLEAR: Is that I think people should play whatever decks they like and have fun playing. I discuss lists posted here in the competitive context. It doesn't mean I think a deck is bad or inferior, it's not black and white. It does mean that I will have questions and concerns about lists posted that claim to win tournaments and have great matchups against everything, and it's in a competitive context. So obviously I advocate playing what you enjoy and maybe this deck is one you enjoy, but that doesn't mean I think that it's better than being capable of winning a tournament. I don't think that will play out the same for everyone playing the deck, and in tournaments in other local meta's.

NakedNinjaBee 2

Well said @TattooedOni. Another local tournament Saturday to see how it does. I agree that local meta does play a huge factor. I just find this deck not only enjoyable to play, but i also like how this deck plays. Even with a not ideal hand or bad rolls, the deck doesn't suffer as greatly as jango/x in same situation. I'm excited about the new set coming out to see what new toys Poe will have and if hero red will get some sort of removal. Cards I am not particularly fond of, but can't find a suitable alternative are Block, Holdout Blaster, and Datapad. Block is useless in ranged matchups. Holdout blaster and datapad are excellent cards but don't work with Rearm or It's a Trap!. Launch Bay is another card that i hope to find a better alternative in new set, though it can be quite effective with its non damage sides. I like Admiral Ackbar, however i feel that i have better odds with a 1 dice leia than 2 dice ackbar.

TattooedOni 154

@NakedNinjaBee Spirit of the Rebellion has Rebel Assault and Overkill which will both be great additions to mono red hero lists. Personally I am probably going to auto-swap Holdout for Overkill, and then see where I can squeeze in Rebel Assault. Having block in a ranged matchup doesn't feel great, but there is value in having a card for re-rolls that isn't useful for anything else. Data Pad is pretty weak even considering the deck needs resources pretty badly and you can discard it to Poe. I think you may want to test out having ALL IN in the deck because you have focus from 4 different dice, and it helps get your great rolls out of danger from disruption. You also get faster to be able to claim and turn on your dug in and defensive position.

Ackbars main weakness is his low health, but the focus side is amazing and his ability is very very underrated. It really chokes out decks that want to upgrade then roll and re-roll. I have won a lot of games because I got to activate him once when they got greedy and went for the final re-roll and it killed a character or put their final character at a low enough total that an all in turn with focus or an its a trap turn was able to finish them off before any dice manipulation could work. A lot of popular powerful decks want to control your dice with their cards, then re-roll to get a power turn off, and Ackbar makes that less attractive.