ePhasma/eJabba Control

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

willfrye 196

Your goal with this deck is to try and mill your opponent. Both Captain Phasma and Jabba the Hutt have sides and tons of to utilize the . Commanding Presence can increase or to get rid of their entire hand. Unfortunately I only have 1 Commanding Presence, but using including 2 is a good idea. Local Garrison is an interesting card that does not see much play, but choking your opponent of resources can deny upgrades from aggro decks like Jango Veers. Tons of events allow you to mitigate damage and prolong the game to mill your opponent. There is a lack of dice upgrades in the deck, but guns are not necessary as you are never trying to damage your opponent and there are not many other necessary ones. Thermal Detonator would be a great include but I do not own one. Combo All In with and the on Commanding Presence to quickly discard their hand and claim the battlefield. Command Center is the best mill battlefield there is, and is extremely frustrating to play against. If your opponent wins the roll they will likely never use this so you get two s, which is fantastic. If you win it is not a bad idea to take Command Center for the mill potential, but 2 s is not bad either. It just depends on the matchup. I have yet to play this so it is all theoretical. If you have tried this or something similar please let me know how it goes!

13 comments

SteelCurtain 1

Well slap me silly and call me an anime fan, this might have legs!

daveydtd 23

Maybe add an outpost or 2. I like it though.

talism 36

PLEASE add 2 Outpost and use the special to trigger the 2 discard off there deck :P

willfrye 196

@daveydtd``@talism Good idea! That can definitely increase the mill of the speed but will also slow the deck down a lot. The idea is that you discard their hand, mitigate their dice, and claim. That could definitely work though! I don't love the position mill is in during this set, but I'd say it will become much more potent once SoR hits.

Blaze Firestar 46

I think that Mill is currently a little weak just due to how hard so many things can hit, but with SoR on its way I hope that the cards in there get us some fantastic mill options! @talism @daveydtd Outpost is nice, but it could be a dead card if Command Center is not the battlefield. It also is very slow, which could be a problem.

joelker41 174

@Blaze Firestar You don't need to roll the outpost you can cunning it's ability if speed is your concern.

talism 36

I dont buy thats to slow. If your trying to mill them out. The more cards you can mill per turn is better. If you get 2 cunning and 2 outpost. You could possibly do 8 off the top of there deck rather then 2 you claim. This isnt going to be a fast deck

daveydtd 23

I might even throw probe in there.

Blaze Firestar 46

@daveydtd Having Probe in there is a good call, I hadn't thought of that.

willfrye 196

Definitely something to consider! It's a great card. @daveydtd @Blaze Firestar

HeyItsBR 62

Lying in Wait might be a useful ?

willfrye 196

@HeyItsBR I was thinking about that but I think it's too situational and slow.

AlreadyPicked 14

I got Interrogation Droid from the Pre-Launch of SoR. Might be a nice addition.