Kylo Fett

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

Rockonfire18 7

SO my goal is to make a melee deck utilizing the yellow melee cards. I believe flamethrower and gaffi stick are severely under rated. mostly due to them being yellow and us being in a ranged meta. SO why 17 upgrades? well holocron cheats out the blue ability ones and in my experience this frees up alot of resources.. fight dirty, force strike, and the power of the force all are used to push out more damage instead of backup muscles extra turns. Fett cheats out so you have a chance to get the battlefield. and help pay for these upgrades.. but hands down the upgrades overwrite and are used to discard for re rolls.. there is not a lot of control in this deck and my next iterations may include electroshock. I use disarm to remove dice not just one turn but multiple ones. enrage is there to cheat out upgrades in first or second turn to get those big melee damage dice rolling. also dont forget to use force choke to choke yourself to turn your dice to melee sides for damage output. but this is a aggro melee style deck that im sure is not perfect but can be fine tuned to work much like the aggro ranged decks do..Rebel war room maybe a better battlefield due to the cost for almost all the melee hard damage.

1 comment

Zenofone 26

IBAT is redundant if you're using enrage, I wouldn't waste time with it in this deck, especially if you're sticking with imperial armory. I would also skip fore training in favor of mind probe. Also, if you drop disarm, which isn't a great card, you could put in He Doesn't Like You. I also recommend removing The Power of the Forcefor one or more No Mercy. If you're looking to use your yellow dice as much as possible, power of the force isn't going to help you, and No Mercy has a much higher ceiling.