|Card draw simulator|
Odds: 0% – 0% more
|None. Self-made deck here.|
My variation of the Padme Patience deck, I have had some good success in tournaments with this. Taking 1st in a 13 person tourney and making it to the semi's in a 20 person tourney.
Most of the formulations I have seen of this deck don't have red in it, but playing red allows you to have one of my favourite cards for milling, Scout. It is a great low cost card for not only looking at your opponents hand but also getting rid of a card from it.
For your starting hand, mulligan aggressively to try and get a Scout, Datapad or Patience. Your goal is to try and get as many cheap dice out so that you can roll out and Patience your opponent. Generally place your starting equipment on Rey so that you can use the extra upgrade action to roll her out.
Never be afraid to use all your dice for Patience, it is how this deck wins, there will be times when you have Padme's special on the board and Patience in your hand and be tempted to eat all the dice but leave the special, don't do this. Even if you can pay to get the extra 1 card from Padme's special, you want to be done as quick as you can to get the battlefield and keep the advantage.
Playing this deck is essentially separated into three phases
Setup - Play equipment for a couple turns to get your characters built up to have a couple of good dice going for you.
Protection - At a certain point, your opponent will become a big threat (they have their equipment, lots of dice, etc.), this is when you switch to all controls through events, save your money to play electroshocks and other dice control. You should still be able to get cards out of his hand and deck through Patience, Padme's special, Rey's discards and the battlefield if you won the inital roll.
Finish - It is relatively easy to get a person's deck milled, the challenge comes in getting rid of their hand at the end. This is where Rey and Scout really shine. They will make it really easy to get rid of the last couple cards they are holding onto when they realize they are getting milled out.
Never be afraid to use the Trooper to guardian a hit, that's what he is there for, he has never survived a game for me but has taken plenty of hits that protect the other two.
Don't worry about leaving dice on the board, most times, if it isn't directly related to milling, I won't bother resolving it. If my Trooper rolls a 2 it really won't help me to hit the opponent with it. Instead, I will claim the battlefield because if it is mine, it gets rid of another 2 cards and if it is theirs, it takes it away from them and let's me go first next turn. Always remember, your goal isn't to do damage, but to get rid of their cards, I have never killed a person with this deck.
Final Notes: This key to this deck is actually Rey, equipped with datapad and scout, she will help the most when you get down to the final cards. Padme is almost like a decoy, on bad draws you can equip her up with cunning and other upgrades to keep her going but Rey generally does most of the work with her 2 dice and upgrades. Keep Rey alive with the trooper, Diplomatic Immunity if you are able to replace one of the 2 cost upgrades (like Jedi Robes) with it and all your event cards. Keep her alive, hit Patience whenever you can and you should do pretty well.