Smugglers and Such

Card draw simulator
Odds: 0% – 0% more
Derived from
Smugglers and Such 2 2 0 1.0
Inspiration for
Smugglers and Pirates and Stuff 0 0 0 3.0

Book 1394

This started out as a eFinn/Han build. Why? So I could play AT-ST and Millennium Falcon--the former being the rub. The deck tried to generate a lot of resources and plop one of these down. In the interim, it would play Second Chance, Hunker Down, and use variform ambush effects to shield Han. The deck would lean on high damage from the two vehicles--and occasionally the characters/upgrades. Alas, it was just an okay deck.

I have since revisited the deck, as there was something there, opting for two Hired Guns over Finn. This offers a few of advantages:

1.) More resource sides--I love Play the Odds and this makes it a solid support

2.) Higher average damage output--though we must pay for the damage

3.) More HP--8 in total, assuming you don't get a lot of shield-nanigans/loop Second Chance.

With Spirit of Rebellion, we will have so much needed additions, which should open some options, but I intend to play this in my league here soon. I will proffer a brief explanation below on how the deck plays:

UPGRADES:

These call into a couple buckets:

1.) Things that deal or modify ranged results: Holdout Blaster, DL-44 Heavy Blaster Pistol, and Jetpack. The latter offers us some mitigation against melee decks. DL-44 Heavy Blaster Pistol also has some mitigation potential while shielding Han--like Holdout Blaster. Thermal Detonator is there to clean up against swarm decks and offer some mass wipe--another great card with Starship Graveyard.

2.) Life extension cards: Second Chance and Hunker Down. The latter is a great tool and works well, yet again, with our battlefield. It's also overwriting fodder, helps with resources, and has focus--this card is way undervalued, in my opinion. It is hard as hell to kill off everyone in this deck. With Han getting errant shields and the potential to loop Second Chance, your virtual hp is very, very high.

SUPPORT:

The support cards have no real similarities.

1.) Infamous is great early, offering speed and shields for ol' Han.

2.) Play the Odds is great in this deck. It offers reroll potential, more resource generation, and is a way to stall against the dreaded Jango.

3.) Millennium Falcon is a beast in a deck that can afford it. With Smuggling and Play the Odds, as well as three characters with 1/3 chance of rolling resources, it's not a problem to get out. Once out, we hope to deal the 3-4 damage results. If not that, we knock 3 cards from hand. If not that, we play an event from our discard. If not that we have 2 focus results. I would say the 2 resource side is prob the least exciting, but even that has its place.

EVENTS:

Our mitigation is somewhat slim in this build. We have Electroshock, Unpredictable, and Let The Wookie Win. The latter CAN be great, but I would gladly swap it once more options become available--Reversal is good in a money deck, obv.

Disarm, in a fashion, can work as die removal. It is certainly useful with a deck full of 1 resource cost ranged results.

Smuggling is just more money, allowing for more bursty turns--hopefully those turns are sooner than later.

Shoot First is a decent trick: provides a shield and can work as mitigation.

And that is pretty much it! In a league where we have to play something different each week, it's fun to explore new lineups. I think there is something to this general concept. Let me know whatcha think!

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