Rey-Gon

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

MudkipOnBike 1

Thoughts on cards:

Force Throw - I considered cutting this, but the special seems to good to pass up on. It helps with the deck's control, and also causes people to think twice about rolling in characters with scary dice if the special is on the table. Often forces them to deal with it before anything else.

Handcrafted Light Bow - Seems like a pretty straight upgrade over Lightsaber. The special is better, it still has the same one unmodified melee damage, and it gives you an extra ranged side for Force Misdirection. Only downside is it doesn't have Redeploy, but that seems like a small price to pay for a much better die.

Jedi Robes - Best upgrade to see turn one, and a free damage every time you play it. Too valuable to cut.

Luke Skywalker's Lightsaber - On the fence about this one, but I don't feel comfortable going with less upgrades than I have now, and it's (marginally) better than Lightsaber.

Makashi Training - Seems like a straight upgrade over Force Training. One With the Force - Blue heroes staple. Could see going to one, though.

Vibroknife - Best melee upgrade in the game, and a straight upgrade over Rey's Staff.

It Binds All Things - Blue staple. Pays for itself in just two turns. It does set you behind an action, but as a mid-range deck anyways, you can usually afford it (and you can often get it back with Rey).

Your Eyes Can Deceive You - Seems like it was built for this deck. Reusable control is good, and you have tons of shield sides.

Caution - Rey's die isn't the best, and this gives you something to do with it if you can't resolve it. Also lets you split shields at the beginning if you see it in your opening hand, allowing you to help Rey survive a little longer.

Deflect - Do blue decks still need this? Not sure how much ranged decks will still be a thing. Would consider other control, like Overconfidence or another Force Misdirection, in its place.

Force Misdirection - Great card, but often tricky to use particularly effectively. Now that the deck has another ranged side, though, I could see going to two of this.

Riposte - Cheating damage is always good.

Synchronicity - As above. Like YECDY, this seems built for Qui-Gon.

Willpower - IMO one of the best cards blue heroes has access to. Healing and cheating damage at the same time is too good to pass up.

Cards I'd like but don't seem to need/have space for:

Force Speed - I feel like the deck doesn't really need the extra actions, since it's mid-range anyways, but this card is kinda nuts with Vibroknife and Rey.

Overconfidence - Seems like solid removal, but kind of inconsistent. Not sure how I feel about it.

Destiny - Seems like a very good card, but you already have IBAT to help with economy, and Caution already targets bad Rey dice. Might be worth finding space for, though.

Guard - More solid removal. Might actually be better than Deflect. Strongly considering making that switch.

Any thoughts on the deck would be much appreciated! Thanks for taking the time to read.

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