Ol'Jangaroo

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

GoroPhil 1

Update to the eBala Jango Trooper, There are few character lineups where you can truly utilise Jango with 4 character this is was the prefered lineup of choice previously and the new cards just add to the decks consistancy. With SoR there are lots of good options for this deck and I hope it finds a way to evolve with the meta.

Upgrades:

The standard lineup of 3 Blasters used in pretty much every ranged villan deck, The Ascension Gun has replaced Jetpack, less reliance on modified dice sides and its will always be live against every deck. Fast Hands is an upgrade to be played on bala and trooper to make them mini-Jangos, allowing for speedier plays. On The Hunt is the card that could be the easily switched out on preference, its cheap with a good and combos well with Fight Dirty and Armed to the Teeth.

Support:

Backup Muscle is a must play in any yellow villan deck, nuff said. However Improvisation sees its way into the deck to add consistency, now rolling blanks can be a good thing and with mill decks recieving a boost having a way to reroll dice without wasting may be nessecary. Its free and has Ambush so it has no effect on the decks tempo.

Events:

The standard control lineup of Electroshock, He Doesn't Like You, and Dodge. Armed to the Teeth and Fight Dirty provide extra ways to get dmg out on the board. Friends in Low Places is a great card, Bait and Switch adds so much consitency to the majority of your , it is a card that was pretty much made for Jango who now has 4 potential sides with this card in hand. Dug in is a great card as always providing that bit of extra protection to the character that really needs it.

Battlefield:

This one is a hard choice but my top two contenders are Moisture Farm - Tatooine and Separatist Base - Mustafar, As this deck can be pretty fast to claim the battlefield both are great choices; the former allows you to keep a constant supply (useful against imperial inspection/control decks) and the latter allows you to put more pressure on your opponent by chipping away at there health pool, this can be a double edge sword if you play against a similarly speedy deck.

As far as how the deck plays it tries to be more efficient then the opponent by being cost effective, with ways to cheat actions and resolve dmg your opponent cant stop. Resolve all dmg as it arrives and chip away at the opponents characters using your high health pool to your advantage. You will want to mulligan for at least 2 upgrades (at least 1 redeploy) and Improvisation, early game will be a race for resources to get out lots of on Jango so he can do lots of dmg before he inevitably goes down.

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