Blind Pilot

Card draw simulator
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Derived from
Blind Pilot 0 0 0 1.0
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sunnyravencourt 19

Blind Pilot has been evolving. I have included a couple pieces that are pretty important, including Awakening. The fact is that you have limited die so you need to make them count, particularly the modifiers on Chirrut. Awakening really reduces the number of times you have to reroll.

The double planetary uprising is a win condition on its own. If you can get one out, I HIGHLY recommend it. I would put it out over just about anything else, unless you have a chance to really put some hurt on with a holdout blaster/Poe activation and Uwing. Other than that, get the planetary out there and let it do work. If you can get 2 out, people will just quit.

You are going to claim a lot because there's not a ton going on. You roll poe, then you roll chirrut and reroll any blanks. At that point, very often you're almost done. Particularly if you're going to emperor's throne room into something. There isn't a lot of great throws for Poe in this deck, but the A180 offers some flexibility and the handcrafted light bow is always good. Uwing is an obvious throw, but it's 4 damage at the minimum for most situations. 6 if you're lucky.

I'm on the fence about caution. Usually they go after Poe first, and I'm reluctant to remove a chirrut die since I only have one. Still, it could save the game. I find Willpower to be a great card in 70% of games. It's a sneaky kill and a 2 health swing for 1 cost.

I added heroism. If you can pull a vibroknife off the board, do it. Deal it to Chirrut. Then poe can use those shields if he has any.

The DH-17 is a good ramping gun. I usually put it on Chirrut to let him build into a lightbow or an overkill.

I would mulligan into hit and run first with something to throw (Uwing, Lightbow), maybe Planetary or 3P0.

Enjoy! Sunny

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