No Quarter (Portion)

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

Romujo 7

The whole idea of this list is a combination of:

1) How to make eIG-88 work

2) How to make use of his abilities,

3) A way to cycle through equipment faster, while being able to wreck face.

Ideally, the Thermal Detonator and Infantry Grenades is swappable- considering that 2 thermals are better damage wise vs infantry, but with the idea of constant recycling with ig-88's ability, having both should aid when you have resources (or not). However, having Unkar around means you can focus whatever you need, be annoying with minor discard, but most importantly, swim in credits. The supports show for this, and hint at the idea of more rolls will be better in the long run. Minor options for some mitigation, but the idea is to hit and roll faster. (Eg. with Fast Hands )

Critique welcomed (Though it is my first time posting a list here). Im hoping to test this over the next coming days...

2 comments

Lerysh 127

Absolutely positively needs Disarm. Vibroknife is the number one killer of IG-88. Cuts through his shield sides, Jetpacks extra shields, and Armor Plating as well.

Romujo 7

@Lerysh Absolutely. Tested this the day after publishing, and it was always a 'barely made it' or in a multiplayer game, made armor plating pointless because of a padwan with a vibroknife!

I would swap out the second Arms Deal for Disarm.

Also, would probably add Infamous to ramp faster.

To update, I've swapped Infantry Grenades for the second Thermal Detonator instead, now that I've gotten a hold of a second one.