Card draw simulator |
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Derived from |
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None. Self-made deck here. |
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None yet. |
Mr.nubeman 1
Based on ruling that moving upgrades ignores play restrictions. Should note that you can remove the tie pilot die unless it has two die and are both showing damage. Wanted to do Vader first order trooper but was disappointed to find the wording of the card Training only makes a character elite so it wouldn't have done anything. I am not sure if the deck has enough dice control or resource generation but everything, except Rise Again and Force Push, is two or under. Card proportions are based on personal collection and not what I think would be best.
4 comments |
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I think it does ignore play restrictions so that will work |
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This is not legal. Cargo hold does not ignore play restrictions. It was in the faq