|Card draw simulator|
Odds: 0% – 0% more
|Why So Angry?||15||8||6||2.0|
|eVader/eKylo - Store Championship T4 (3rd/18) by ReadyToRole||25||22||10||1.0|
|Come on Grandad! Top 200 European Championship deck!||0||0||0||1.0|
|Angry at Poe/Maz (1) Clu 1.0||2||2||0||1.0|
|Store Championship - Holbæk||0||0||0||1.0|
|We Need to Talk About Kylo (Winner of SC/runner up at other)||0||0||0||1.0|
I took this deck to victory at a local 30-person tournament today. 4-1 through five rounds of Swiss and then three rounds of single elimination.
A natural progression from my Kylo/Dooku deck from Awakenings but with a little more aggression to keep pace with the new cards. This deck shines in being able to dish out consistent damage and mitigate damage from the suite.
Don't play any upgrades until you know who your opponent is going to focus on. It really hurts when Vader get's a Sith Holocron to Force Throw and then dies the next round. As expected, play everything but the Lightsabers on the other character.
Play your opening upgrades on Kylo. If your opponent focuses Vader first, as they should, then you can keep everything until the end of the game. If you can somehow encourage them to go for Kylo first then your end-game with Vader will be very strong. It's worth losing a Holocron (even an force upgrade).
Look for the following cards, in order of preference:
- Sith Holocron with any blue ability
- It Binds All Things with any blue upgrade
- Enrage with Lightsaber
You might run into issues if you don't manage your resources well with this deck. Vader lacks any s sides and the two characters together have four paid sides.
It Binds All Things, Enrage, and Sith Holocron all help mitigate this risk. This in turn leads to blue abilities over more weapons or upgrades, like Lure of Power. Second in priority is the "redeploy" keyword helping get double value from each Lightsaber. The lack of Kylo Ren's Lightsaber and Lightsaber Pike should now be obvious.
On top of those cards you should almost always be resolving Kylo's resource sides. These go a long way in allowing you to play upgrades and the one control cards to keep the team alive.
Anger is pretty situational, but you can help force it on yourself with a little planning. Firstly, Sith Holocron has two blanks, so if you have one in play your odds are already quite high. Once you have a single blank showing you can Manipulate another die to open up Anger the following turn.
@Scactha's comment in my previous version for this suggestion! This card can also prove a little situational, but essentially turns a blank die into a focus die. If you have any Vader die on the board focus it into a . Or, if you are playing a vehicle heavy deck, Kylo's can hit hard!