Card draw simulator |
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Odds:
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more
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Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet. |
the BEAST 1128
The main objective of this deck is to use your guardian ability and your removals to force your opponent to split damage. Try to deal as much damage as possible every turn. Always keep a resource or two for your removal and equip some upgrades on every character.
Combos:
Tactical Mastery + We Have Them Now - with this combo, if you control the battlefield and have enough resources, you can do more than 8 damage and your opponent won't be able to block it.
Mos Eisley Spaceport - Tatooine + Hunker Down - with this combo, when one of your characters is maxed on shields, you can use the battlefield to reequip Hunker Down on another character and gain a resource.
Commanding Presence's combined with is a really powerfull way to prevent your oponnent from rerolling or removing your Most oponnent will be surprised since they're probably thinking you'll combine it with or
How to use some cards:
Squad Tactics - if your opponent has two / dice you want to remove, you can activate both of your guardian characters at once.
The Best Defense... - don't be scared to split some damage on Captain Phasma - Elite Trooper to keep your guardian characters alive longer
Disarm - I usually use Disarm to remove cards such as Sith Holocron especially if I have a useless + left
Aftermath - drop this support early in the game when your opponent doesn't have any you want to remove
Tactical Mastery - if you have , you can turn your to / and resolve them immediately.
By the way, don't forget Guavian Enforcer's and Imperial Discipline's ability
Use the redeploy weapons to your advantage and enjoy ;) - Please leave feedback in the comments if you enjoyed or you would replace anything!
7 comments |
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So I love the core of the deck some changes I've made that I've loved so far is Adding: 2x Rocket Launcher 1x Squad Tactics (added an extra) 1x Imperial war machine Took out: 1x Commanding Prescene 1x Riot Baton 1x Logistics 1x Aftermath The changes helps push damage mid to late game. (I've really liked the squad tactics play being able to guardian 2 times in a turn. I might go back down to 1 squad tactics if imperial warmachine keeps being such a game changer. Otherwise this is the new phasma list for SoR (imo) Great job! |
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Imperial discipline can't be played on guavian enforcer its red character only. Also bait a switch makes guavian have 5 damage sides and also works on trooper and phasma. I'm not keen on the 1 copy of aftermath its a big ask to draw it early and will only net you 2 resources.