|Card draw simulator|
Odds: 0% – 0% more
|None. Self-made deck here.|
The deck forgoes the normal attempts at Palp, whereas most try all out aggression and damage, this deck slows it down just a bit to be more controlling. Dark Presence and the Interrogation Droid are major. In fact Dark Presence may be the best card in the deck. The key to beating Palp is his dice, instead of just putting them out there you try and remove/discard/control those effects.
The true star in this deck is potentially Pulling the Strings, you can use it to dig if you need to find a key card or dig through the deck for Premonitions.
Overconfidence is really great if used right, the same with Doubt, they key is the situation, IE doubt on a Rocket Launcher at the right time is amazing.
Problems:Guardian is the biggest weakness at times as it is a dice control method that is hard to handle.
It does well vs most anything but Poe/Maz i would say is still an underdog if they get Fast Hands and roll well, still not as bad as you think, Pulling the Strings is amazing here again. Also Rise again and Force Illusion can buy you the time (might even go up to 2 x Force Illusions)
Mos Eisley is the battlefield that benefits us the most and usually doesn't help the opponent since you play a bit slower.