eVeers/Guavian/TiePilot

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
eVeers/Guavian/TiePilot 0 0 0 2.0

PDJR_Alastorn 33

I played this game at a local tourney, went 3:2 with the two losses being close losses to Vader/Kylo and FN/Vader.

Early game, you want to get wingman on the TiePilot or Veers as soon as possible, being able to roll both in is a great advantage and allows for a lot of burst damage.

Holdout, DH, and DT are great weapons to add to the group - allowing for more modifiers but most importantly other black range damage sides. I am not too sure if jetpack is a great addition at this moment, in the end game its pretty weak to mitigation and I have not played it often in most of my test runs.

Do not underestimate Imperial Discipline, its action ability can be great to help confirm damage with Veers and/or the Tie Pilot in when you cannot reroll or do not want to because you have great event cards.

Bait and Switch/Battle Formation are great for turning your dice to smash an enemy character, the others are all the obvious mitigation/resource generation cards. Block has been added instead of Dodge because melee is currently very popular in the meta and the amount of 3 sided Vader/Baton dice out there are scary.

Input is appreciated, I think this has the potential to be a good tournament deck, just needs a bit more tweaking and card swapping to get there!

1 comment

PDJR_Alastorn 33

FYI I ran eBala/Jango/Trooper at Worlds which is obviously where some of this deck's inspiration comes from. I personally think this is a better set of characters though because of how many natural unmoddified dice they have, it doesn't take too many guns to ramp up damage with a natural 8 damage possible (excluding the tie pilots resource side)