Card draw simulator |
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None. Self-made deck here. |
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El Palperinski (works fine against various decks - even Maz/ | 0 | 0 | 0 | 2.0 |
lordhinzor 37
Force Illusion is really important against decks like Rey/* or Maz/Poe where you can't control the opponents dice directly. Immobilize Is really useful as well, because it has shields and a build in control ability. Same goes for Force Throw and Force Push(controlwise). It may look as if there are too many upgrades, but you just want to have him equipped as fast as possible. Then you can use the rest as reroll cards.
It is crucial that you have a lot of control (see above and control events), because Palperinski's character dice do the damage you need even if you don't play a damage heavy build (upgrades).
This deck worked fine against Maz/Poe, Aurra/DT, Plutt-Mill and a few other decks. I haven't been able to test it a lot against heavy HP decks like 3x Death Trooper.
Please let me know if you have some ideas to improve it. Cheers.
11 comments |
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Also, Force Illusion doesn't work with Premonitions. |
I don't undestand. Explain, please. |
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@Foz Thank you, I read it. Yeah, you are absolutely right, there is a risk. But blocking a lot of damage can be way better than healing 5 (not always, but hey, if I have premonition out, I could just take the damage). In most of my matches it played out well, especially because it blocks everybody's darling maz/poe. But I see your point. Regarding force speed. Did you play against a lot of control heavy decks? I did and and it is quite annoying if you only have 2 main damage dice, but I guess you could play without speed. As said above, it played out well in most of my matches. This deck is 12:1 or 12:2 right now (although it doesnt really count, because these were casual games, I saw that this build works) But thanks for pointing out the problem with Illusion/Premonition. :) |
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Use the Force + Now You Will Die has pretty much the exact same impact for the exact same cost as No Mercy and it uses two cards instead of five. |
@ sinrin But you need more turns to play it. Also, if you have 3 damage on the table you will be able to do 7 + 2 indirect damage at once with no mercy. That always was pretty good with Vader Raider to one shot a character which has 8-10 health in turn 2 or turn 3. |
And again, unless you assume you will run out of deck, which has never happened to me except vs. mill where it's their win condition, the cards you use up do not matter in any way. You'll just draw a new hand of 5 next turn anyway, which randomness dictates has the same odds of being useful as the cards you were keeping in your hypothetical hand by not playing No Mercy. The card is bonkers good. If you don't get that, I suggest you play with it some to find out why it's different than what you're claiming. |
I happen to like No Mercy in this deck. But only with cards like Emperor's Favor and Boundless Ambition. You cannot afford to play No Mercy and not finish off a character. Now You Will Die is a great card and I use it to great success in Vader decks. As long as you are playing Force Throw and Mind Probe it works well. Force Illusion is a must in this deck. |
Every card in the deck earns at least a two damage swing, either dealing or mitigating. No Mercy diminishes the value of your deck in any given match.