He's Holding a Thermal Detonator!

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Foz 1024

He's Holding a Thermal Detonator - A Hilarious IG-88 Deck

Design

Pile up good upgrades on IG-88 by making them cheap with his special. Use 'em to blow up anyone who dares stand in his way.

This isn't meant to be super-competitive, but I won't really know until I get to test it some more. One thing is for sure, it does a lot of funny tricks.

Aside from upgrades, the rest of the deck is full of mostly 0-cost plays. This is because we have no sides on any character dice. It also helps keep your hand cycling, so we can find important cards faster.

Watch List

Doubt, Relentless Pursuit. I couldn't find room for either of these, but they both might be nice to have. Open to any suggestions for how to fit them in, or whether they are worth running.

Card Choices

Royal Guard - Right off the bat you probably went "Why would you ever pair Royal Guard with IG-88? They don't even do the same kind of damage! Indeed they do not, but the choice does have some planning behind it. For one, it recruits Guardian onto the team which is a great power and provides a consistent way to control damage away from IG-88. This is important because we are trying to keep him alive to do the heavy lifting. The other important aspect is the blue cards he brings along. There aren't many, but they add a little something special.

Ammo Belt - It's here to do tricks. You can resolve Thermal Detonator without destroying it. You can also keep a Armor Plating or Force Illusion you use to block damage. It's pretty clutch.

Armor Plating & Force Illusion - Here to mitigate damage. Plating can go on Guard, Illusion cannot. IG-88 can reuse Plating with his special, too. The best thing here, though, is that Illusion mills cards. Best way in the deck to find your Thermal Detonator, and you don't care that it goes in the discard because IG-88 can just it back onto himself.

Cunning - It can do crazy things. Use it for IG-88's or Thermal Detonator . It can copy Baby Vader's which just crushes him. In matches where you might face heavy removal, it's a great claim threat. Claim->turn to Cunning ->copy whatever in play you need.

Fast Hands - Helps protect all the slick dice we hope to be rolling. Your opponent can't remove your IG-88 or Thermal Detonator special if the die resolves when IG-88 activates.

Flame Thrower, Jetpack, Thermal Detonator - These are your damage dealers. Discard them to reroll or with Ace in the Hole, bring them back onto IG-88 for 2 less. With Thermal Detonator blow it up and bring it back over and over. Don't forget these all have specials that can be borrowed by Cunning or used by Throne Room.

Ace in the Hole - You can borrow the die of one of those fancy yellow upgrades for a turn, which is great since you want it in the discard anyway so IG-88 can fetch it.

Friends in Low Places - Tech against many annoying things, most notably many of the die removal cards. Likely to be used to discard an event that could take out one or more IG-88/Thermal Detonator dice.

New Orders - Get your battlefield so you can do more tricks. You get to use Emperor's Throne Room - Death Star II when you play it, and could also possibly claim Throne Room after that. This could be hilarious things like blow up detonator->put detonator back on IG-88, or w/ ammo belt on him blow up detonator twice (once from detonator die, once from cunning) no matter what the dice are showing.

The Price of Failure - Blow up your Royal Guard to get an extra IG-88 turn. At the right time this is a monster.

Emperor's Throne Room - Death Star II - This ties the whole deck together. No matter what you roll, you always threaten to perform the special of any die that's still in the pool. IG-88 , Thermal Detonator , or Cunning to use any on the board are all popular plays. It's usually worth your time to get here with New Orders if you're not on it already.

Feedback

As ever, feedback is appreciated.

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